Jason Gorman Courses
graphic
Syllabus
NCC 3D Art
Microcomputer Graphics, Art 130
Section N1 - Spring 2008 - Tuesdays 2:30 p.m. to 5:20 p.m. and Thursdays 4:00 p.m. to 5:20 p.m.
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 2:30 p.m. to 3:30 p.m. and Wednesdays 3:30 p.m. to 5:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
This course will include an introduction to the computer lab complex and desktop computers. Course instruction will be an introduction to Adobe Photoshop, Adobe Illustrator andAdobe InDesign. Students will be instructed in techniques of PostScript drawing, logo design, and 2D design. Students will gain knowledge of page layout, illustration and design on computers. Emphasis will be on developing technique, style and accuracy with emphasis on 2D design principles. Students will design and compose a variety of graphic design projects including business cards, logos, flyers, photomontages, and advertisements.

Course Objectives
This course will provide the student with a basic foundation for accomplishing page layout, computer graphics, digital image manipulation, illustration, and design on a computer. The course will reinforce and encourage use of basic design principles. The student will gain experience with a variety of computer graphic and design projects. In addition, fundamentals of computer graphics and desktop publishing will be introduced. Throughout the course, the student will practice basic computer operations such as menu commands and window management.

Textbook and Materials
Students should purchase CD-R's, a FireWire or USB storage device as needed, one notebook and a sketch pad. Students will need to use their college MyNCC Student E-mail accounts (http://www.ncc.edu/studentemail). Students should request email addresses from at least two other students in this class so information from any class missed can be obtained. Students will be required to participate in a special Discounted Student Enrollment Program with Lynda.com at a pro-rated cost of $10 per month. A computer and internet connection will be required to use the online tutorials. To enroll, after you receive an email with the class code, go to http://www.lynda.com/DSEP/StudentRegistration/RegistrationStep1.aspx in a web browser and follow the instructions (alternatively you can go to Lynda.com and click on Products:Educators and then enter information in Student Registration on the left). Not required: students can purchase CS4 Design Premium for $329 and Design Standard for $224 through a special program. Details are at http://www.schoolworld.com/nassaucc/. You may also contact edusales@schoolworld.com or 1-800-554-2991. Adobe thirty day trial software is available at http://www.adobe.com/products/creativesuite/design/trial/.

Instructional Procedures
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.

Assignments
About six projects and an extensive final project will be assigned. Students will be required to spend about three hours outside of class time to complete most of these projects in the lab or on their own computer (time indicated is based on an average student). Projects will generally be assigned once weekly and will be due at the beginning of the next class or as indicated. Projects should be printed (black and white is ok). Late work will not be accepted. If you will not be present on the day an assignment is due, you must email it that same day by the time the class begins or make arrangements to have another student bring it in for you. There will be tutorial assignments worked on in class and tests on the required video tutorials at Lynda.com. Students are encouraged to substitute any of the assigned projects with one of their own projects as long as they relate to the material presented in class and are discussed with the instructor (for approval) at the time the class project is assigned. Your suggestions for extra credit are wecome and encouraged.

Grading
Your final grade will be determined by the sum of percentage points awarded for your performance in the following areas: Weight Grade equivalents:   Percent Grade
Term projects 40
  90-100 A
Midterm exam 10
  85-89 B+
Practical exam 10
  80-84 B
Final Project 10     75-79 C+
Preparedness/Class participation/Progress 10     70-74 C
Lynda.com signup/Certificates of Completetion 10
  65-69 D+
Art Forum attendance or Firehouse Gallery Questionnaire 5
  60-64 D
Notes 5
  0-59 F

Class attendance and participation is essential. You are responsible for the material, notes and assignments for classes you miss. Students are required to get contact information for two other students for the purpose of getting any briefed on any instruction presented in class and the project assignment or homework that is missed on a day the student is absent. No more than three absences are permitted. Each absence in excess of three will lower your final grade by one-half letter grade. Absences above six may result in your being dropped from the course or failure. Habitual or excessive lateness will count each two occurrences of lateness as one absence. Non-participation in class activities will be counted the same as being absent from class. Except during breaks, using communication devices including web browsers, cell phones and headphones is not allowed unless directly pertaining to class activities and may result in your being asked to leave the classroom for the day. Students must maintain notes on class lectures, demonstrations and instruction. These notes will be graded. It is okay to copy the notes from another student at the end of the semester for the grade, however, you will still be required to take notes during the semester. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions. If you have a physical, psychological, medical, or learning disability that may impact on your ability to carry out assigned course work, we would urge that you contact the staff in the Center for Students with Disabilities in Building U, Phone: 572-7241 (TTY: 572-7617), Email: Richard.Ashker@ncc.edu. CSD will review your concerns and determine with you what accommodations are necessary and appropriate. All information and documentation of disability are confidential.

Course Topics
I. Digital Imaging and the digital revolution
II. Ethics and copyright
III. Introduction to desktop computers and the Macintosh lab
IV. Vector drawing vs. bitmapped (raster) graphics, composition and color theory basics
V. Overview of Photoshop's tools, menu commands and palettes
VI. Scanning and Input devices such as flatbed scanner
VII. Photomontage techniques
VIII. Input devices such as flatbed scanner
IX. Resolution and printings
X. Working with selections, layers and alpha channel and built-in or third party plugin filters
XI. Photoshop for the world wide web (GIF and JPG)
XII. Overview of Illustrator's tools, menu commands and palettes
XIII. The pen tool and paths (opened and closed)
XIV. Corner and smooth anchor points
XV. Creating and using patterns
XVI. Typography, Creating outlines from type
XVII. Overview of Adobe InDesign's tools, menu commands and palettes
XVIII. Type Menu
XIX. Object Menu
XX. Importing images and text
XXI. Using guides and grid structure
XXII. Design basics
XXIII. Printing
XXIV. Service bureaus
XXV. PDF files

Miscellaneous Dates
The academic calendar can be found online at the college website. We will cover the above, most likely but not necessarily, in this order. The semester will be spent working with Adobe Photoshop, Adobe Illustrator and Adobe InDesign. The midterm exam will be on March 13th (there will be no make-up for this exam if you miss it). Students will have an individual conference on their academic standing in the course on March 18th. On April 22nd day classes follow a Monday schedule, so we do not meet that Tuesday. The practical exam will be done in class on May 6th (there will be no make-up for this exam if you miss it). The final project is due on May 15th, which is the last class. It must be handed in at the beginning of class or it will not be accepted. The final project should be matted.

Assignment Descriptions
1. Poput Photo – Size: 640 x 480 pixels minimum, landscape orientation, resolution: 72 ppi minimum. Using a scanned image and following a tutorial, create a Photoshop image that looks like something is popping out of a printed photo with a white border. Here is are two examples and tutorials on ways it can be done (however you can use your own method as long as the en result is the same):
http://www.worth1000.com/tutorial.asp?sid=161043
http://www.dphotojournal.com/photoshop-tutorial-realistic-out-of-border/
Other examples:
http://www.flickr.com/photos/serrator/sets/72057594091393842/
2. Surreal Photomontage – Size: 10" x 8 ", landscape orientation, resolution: 266 ppi, minimum of eight high resolution source images, at least one source image must be a scanned photo. Using scanned or digital images copy and paste or move selections, duplicate, flip, rotate, and use marquee tools and layers to create interesting abstract or surreal photomontage.You may not use pictures of people. Enhance the image using tools and menu commands. Emphasis on style and composition. Use color theory as discussed in class.
3. Texture and Type Montage – Size: 10" x 8 ", landscape or portrait orientation, resolution: 266 ppi, minimum of eight high resolution source images some of which can be textures created from scratch using techniques similar to those demonstrated in class (these textures created from scratc may be scaled to but preferably created at print or highresolutions). Using these images, copy and paste or move selections to create a photomontage similar in approach to assignment two, hower texture should be a primary consideration in the piece. Enhance the image using various tools and menu commands. Add stylized type. Emphasis on style and composition. Use color theory as discussed in class.
4. Still Life– Size: 10" x 8". Approach this as you would a traditional still life. Create mostly smooth-point anchors with the Illustrator pen tool. Keep your composition as simple as possible (one to three objects). Remember to close all shapes and build volume with overlap. Emphasis on composition and style.
5. Seed Package Design – Size: 3"wide x 4" high, front of packet only. Start by reseaching example seed packet designs at images.google.com. Then, using Adobe Illustrator, create four finished fronts of seed packets including an illustration of the full-grown product from the seed, backgrounds, company logo, product name, price, net weight, etc. You may produce at total of four different packet designs and illustrations or any combination of designs and illustrations for seed packets however, all four must be complete. Remember to close all shapes and build volume with overlap. Emphasis on style and composition. Emphasis on the pen tool and creating a 3d object as demonstrated in class, composition and style.
6. Business Card– Size: 3.5" x 2". Two ink only, four-up mechanical (8.5" x 5.5", crop and registration marks). Add type to your logo design from below. Spend extra time refining your logo or working on improving old assignments. Print out the composite image and the two spot color separations in class complete with crop marks (black or darker color only) and registration marks. You must use Illustrator along with InDesign
7. Envelope and letter head– Size of letter head: 8.5" x 11", size of envelope: 4" x 9.5". Start with three thumbnails and develop one design with instructor approval. Coordinate the designs with each other and use a different design than your business card. You must use Illustrator and Photoshop along with InDesign
8. Flyer or advertisement– Size: 8.5" x 11". Emphasis on intelligent and creative use of type and images. You would do well to create an alternate version or take the extra time to learn a little 4-color mechanicals.

Final Project: CD artwork or other project– Size: research and use standard size. Using InDesign, Photoshop, and Illustrator choose your favorite artist or collection of songs create original and complete design for a compact disc. The final product must have extensive Photoshop work at high resolution (at least 266 ppi, photomontage image suggested), at least one vector illustration using primarily smooth points and type set in InDesign. The final product should be produced in InDesign with at least one vector illustration and at least one bitmapped file placed. Use your all of your own artwork. Include all inserts and label for the compact disc. All flat artwork should be matted (http://www.thesmallobject.com/stenopad/wordpress/?p=87). Presentation is extremely important; no disks or prints on plain white paper should be submitted. You must discuss any ideas with the instructor prior to execution of the assignment. Consider using additional materials and tools besides the computer. Matting is required for flat artwork. Presentation is extremely important; no disks or prints on plain white paper will be accepted.

Additional Projects– Some students may end up with more than the assigned projects because they chose to make variations on some of them (computer makes this easy with save as command). Make sure you have developed each project adequately, especially if you plan to complete only what is assigned. You may turn in extra assignments if there is sufficient additional development on them for extra credit.

Bibliography
Imaging Essentials by Luanne Seymour Cohen, Russell Brown and Tanya Wendling
Adobe Press, 1993 (ISBN# 1-56830-051-4)
Design Essentials by Luanne Seymour, Russell Brown, Lisa Jeans and Tanya Wendling
Adobe Press, 1992 (ISBN# 0-672-48538-9)
Advanced Adobe Photoshop by the staff of Adobe Systems Incorporated
Adobe Press, 1994 (ISBN# 1-56830-117-0)
Photoshop f/x by Cathy Abes
Ventana Press, 1994 (ISBN# 1-56604-179-1)
Professional Photoshop by Dan Margulis
John Wiley & Sons, 1994 (ISBN# 0471018732)
Photoshop Filter Finesse by Bill Niffenegger
Random House, 1994 (ISBN# 0-679-75324-0)
Photoshop Wow! Book Tips and Tricks by Dayton & Davis
PeachPit Press, 1993 (ISBN# 1-566-09-004-0)
Photoshop In Black And White by Jim Rich and Sandy Bozek
PeachPit Press, 1994 (ISBN# 1-56609-117-9)
Photomontage by Dawn Ades
Thames and Hudson Inc., 1986 (0-500-20208-7)
The Gray Book: Designing In Black and White On Your Computer by Michael Gosney
Ventana Press, 1990 (ISBN# 0-940087-50-2)
The Macintosh Bible, 4th edition by Goldstein & Blair (Arthur Naiman, et al.)
PeachPit Press, 1993 (ISBN# 1-56609-009-1)
Danny Goodman's Macintosh Handbook by Danny Goodman
Bantam Books, 1992 (ISBN# 0-553-35485-X)
47 Printing Headaches And How To Avoid Them by Linda Sanders
Running Press, 1991 (ISBN# 0-89471-226-8)
The Graphic Designer's Handbook by Alastair Campbell
North Light Books, 1991 (ISBN# 1-56830-021-2)
QuarkXpress® Design Techniques for Macintosh® by Michael J. Nolan & Scott Cook
Hayden Books, 1993 (ISBN# 0-89134-366-0)
Designing Creative Resumes by Gregg Berryman
Crisp Publications, 1990 (ISBN# 1-56052-053-1)
Creating Killer Web Sites by David Siegel
Hayden Books, 1996 (ISBN# 1-56052-053-1)
How To Use HTML 3 by Scott Arpajian
Ziff-Davis Press, 1996 (ISBN# 1-56276-390-3)
HTML for Fun and Profit by Mary E. S. Morris
SunSoft Press, 1995 (ISBN# 0-13-359290-1)
The Artist's Way: A Spiritual Path To Higher Creativity by Julia Cameron
G. P. Putnam's Sons, 1992 (ISBN# 0-87477-694-5)
Computer Artist by Pennwell Publishing Company
Subscription Service: P.O. 3188, Tulsa, OK 74101. Phone: (918) 831-9405/FAX: (918) 831-9555. (ISSN# 1063-312X)
How by F&W Publications, Inc.
Subscription Service: P.O. 5250, Harlan, IA 51593-0750. Phone: (800) 333-1115. (ISSN# 0886-0483)
Yahoo! Internet Life by Ziff-Davis Publishing Division
Subscription: http://subscribe.yil.com/deals (Enter Code: 5NAK9) or P.O. Box 53381, Boulder, CO 80323-3381
.net by Future Publishing
Subscription: E-mail subs@futurenet.co.uk (include ref. # NET6/5) or P.O. Box 301070, Escondido, CA 92030-9942

Macintosh Commands Found In Most Applications
FILE EDIT
NEW UNDO
OPEN CUT
CLOSE COPY
SAVE PASTE
SAVE AS CLEAR
PRINT SELECT ALL
File Menu
New- Use this to create a new document . Can also create a new folder when in the finder.
Open- This will load an existing document or launch an application in the finder.
Close- Closes the document currently open or closes a window in the finder.
Save- Saves the current document or updates it if it was already saved.
Save As- Use to save a copy of the current document under a different name.
Print- Prints the document (can be used in the finder if document is selected).
Edit Menu
Undo- If available, this will undo the last action taken. Usually only the last action
will be undone, so if you use this command twice, it redoes what was undone
leaving you back to where you were before the undo command was selected.
Cut- Copies whatever is selected to the clipboard memory and then deletes it.
Copy- Copies what is selected (does not delete it).
Paste- Pastes whatever was last copied or cut (in word processing, this command
pastes the contents of the clipboard starting at the blinking insertion point).
Clear- Deletes what is selected without copying it into clipboard memory.
Select All- Quickly selects everything in the active window (the active window
is the window which was clicked in last).
If You Are Stuck
First, determine out which program is currently active. Remember, in Mac OS X it is possible to have several applications opened at the same time. Second, try saying to yourself what you want to do using words found in the file or edit menus.
Other Terms
CPU- Central Processing Unit (can be used to describe the computer without the monitor or keyboard).
RAM- Random Access Memory. This is CPU processing memory. Files (applications
and documents) get loaded into RAM memory when they are opened.
Storage memory- this is most often floppy disks or hard disks. When a document is saved it is
stored on a floppy disk or a hard disk drive.
Monitor or Display- This is the screen you see information on.

Syllabus
NCC 3D Art
Digital Imaging, Art 131
Section A11 • CRN 11180 • Fall 2009 • Mondays 6:25 p.m. to 9:20 p.m. & Wednesdays 6:25 p.m. to 7:45 p.m. • Building G • Room C-55
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 4:00 p.m. to 6:00 p.m. and Wednesdays 5:30 p.m. to 6:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
This course will start with an introduction to the computer lab complex and desktop computers. Course instruction will be on Adobe Photoshop® and will include a demonstration of flatbed scanners. Students will gain knowledge of digital image manipulation. Emphasis will be on developing technique and style. Students will compose a variety of digital imagery including photomontage. Students will learn how to digitize images for their own use, adjust contrast/brightness settings, use Photoshop's tools, use some of Photoshop plug-in filters, and prepare an image for printing (considering resolution and printer types). In addition, some basic digital retouching techniques will be discussed.

Course Objectives
Digital Imaging will provide the student with a basic foundation for computer graphics and digital image manipulation. The course will reinforce and encourage use of basic art and design principles. The student will gain experience with a variety of computer graphic projects. In addition, some fundamentals of computer graphics and desktop publishing will be introduced. Throughout the course, the student will practice basic computer operations (such as menu commands and window management).

Textbook and Materials
Students should purchase CD-R's, a FireWire or USB storage device as needed, one notebook and a sketch pad. Students will need to use their college MyNCC Student E-mail accounts (http://www.ncc.edu/studentemail). Students should request email addresses from at least two other students in this class so information from any class missed can be obtained. Students will be required to participate in a special Discounted Student Enrollment Program with Lynda.com at a pro-rated cost of 35.33for the semester. A computer and internet connection will be required to use the online tutorials. To enroll, after you receive an email with the class code (09082009C10528), go to http://www.lynda.com/DSEP/StudentRegistration/RegistrationStep1.aspx in a web browser and follow the instructions (alternatively you can go to Lynda.com and click on Products:Educators and then enter information in Student Registration on the left). Not required: students can purchase Adobe CS4 Design Premium for $329 and Design Standard for $224 or Photoshop Extended for $194 through a special program. Details are at http://www.schoolworld.com/nassaucc/. You may also contact edusales@schoolworld.com or 1-800-554-2991. Adobe thirty day trial software is available at http://www.adobe.com/products/creativesuite/design/trial/.

Instructional Procedures
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.

Assignments
About six projects plus one extensive final project will be assigned. Students will be required to spend at least three hours outside of class time per week to complete these projects in the lab or on their home computer. Projects will generally be assigned once weekly and will be due one week later or as indicated. Projects should be printed (black and white is ok) Late projects will only be accepted if handed in by the next scheduled class and there will be a grade reduction unless the student was absent. If possible please email a .jpg low resolution preview of the work as soon as possible if you are absent on the day the assignment is due or make arrangements to have another student bring it in for you and bring a hard copy with you the next time you are in class. There will be tutorial assignments worked on in class and possible quizzes. Students are encouraged to substitute any of the assigned projects with one of their own projects as long as they relate to the material presented in class and are discussed with the instructor (for approval) at the time the class project is assigned. Your suggestions for extra credit are wecome and encouraged.

Grading
Your final grade will be determined by the sum of percentage points awarded for your performance in the following areas: Weight Grade equivalents:   Percent Grade
Term projects 40
  90-100 A
Midterm exam 10
  85-89 B+
Practical exam 10
  80-84 B
Final Project 10     75-79 C+
Preparedness/Class participation/Progress 10     70-74 C
Lynda.com signup/Certificates of Completetion 10
  65-69 D+
Art Forum attendance or Firehouse Gallery Questionnaire 5
  60-64 D
Notes 5
  0-59 F

Class attendance and participation is essential. You are responsible for the material, notes and assignments for classes you miss. Students are required to get contact information for two other students for the purpose of getting any briefed on any instruction presented in class and the project assignment or homework that is missed on a day the student is absent. No more than three absences are permitted. Each absence in excess of three will lower your final grade by one-half letter grade. Absences above six may result in your being dropped from the course or failure. Habitual or excessive lateness will count each two occurrences of lateness as one absence. Non-participation in class activities will be counted the same as being absent from class. Except during breaks, using communication devices including web browsers, cell phones and headphones is not allowed unless directly pertaining to class activities and may result in your being asked to leave the classroom for the day. Students must maintain notes on class lectures, demonstrations and instruction. These notes will be graded. It is okay to copy the notes from another student at the end of the semester for the grade, however, you will still be required to take notes during the semester. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions. If you have a physical, psychological, medical, or learning disability that may impact on your ability to carry out assigned course work, we would urge that you contact the staff in the Center for Students with Disabilities in Building U, Phone: 572-7241 (TTY: 572-7617), Email: Richard.Ashker@ncc.edu. CSD will review your concerns and determine with you what accommodations are necessary and appropriate. All information and documentation of disability are confidential.

Course Topics
I. Digital Imaging and the digital revolution
II. Ethics and copyright
III. Introduction to desktop computers and the Macintosh lab
IV. Overview of Photoshop
V. Raster (bitmapped) graphics
VI. Composition and color theory basics
VII. Photoshop interface
VIII. Tools and menu commands
IX. Palettes
X. Filters (sharpen, blur, noise)
XI. Third party plug-ins
XII. Input devices such as flatbed scanner
XIII. Scanning
XIV. Resolution and printing
XV. Cloning
XVI. Photomontage techniques
XVII. Working with selections and alpha channels
XVIII. Choosing color (CMYK and Pantone)
XIX. Creating and using gradients
XX. Creating and using patterns
XXI. Typography
XXII. Layers
XXIII. Composite methods
XXIV. Working with type
XXV. Photoshop for the world wide web (GIF, JPG and PNG)

Miscellaneous Dates

The academic calendar can be found online at the college website. We will cover the above, most likely but not necessarily, in this order. The semester will be spent working with Adobe Photoshop. There is no class on Yom Kippur, September 28th. The midterm exam will be on November 4th (there will be no make-up for this exam if you miss it). Students will have an individual conference on their academic standing in the course on November 9th. There is no class on Veterans’ Day, November 11th. There is no class on November 25th the evening before Thanksgiving Day. The practical exam will be done in class on December 14th (there will be no make-up for this exam if you miss it). The final project is due on December 23rd, which is the last class. It must be handed in at the beginning of class or it will not be accepted. The final project should be matted.


Assignment Descriptions
1. Sketch to Photoshop – Size: 10" x 8 " at 300 ppi. Create an artistic sketch and transfer your ideas to Photoshop. Composition, texture, perspective and color should be implemented. Use of drawing tools and selections. No experience necessary. See what you can discover on your own after a brief tour of the basics. Emphasis on usage of various tools and the swatches or Color palettes. Idea: Sketch a house and use Photoshop to turn it into a haunted house with textures and brushwork.
2. Self-portrait – Size: 8" x 10" at 300 ppi. Create self-portrait using different brushes and techniques discussed in class. The self-portrait does not necessarily have to begin with a photo or drawing of yourself. You may take liberties with how this assignment is to be presented. Your self Portrait should be a showcase for your style and creativity. Idea: Take a photo of your face and then turn your self into your favorite animal or hybrid animals.
3. Animal/ Reptile/Fish/Bird/Insect – Size: 10" x 8" at 300 ppi. Create realistic drawing using different brushes and techniques discussed in class. The project does not necessarily have to begin with a photo or drawing. You may take artistic direction that fits the piece and your style the best. Idea: Create a photomontage out of several animals and to make it look plausible as a single creature.
4. Retouching – Size: 8 " x 10 " or optional. Resolution 600 ppi. Start with a black and white scan (grayscale). You should repair all damage to the image. Emphasis is on improving the quality of the image. After retouching you must colorize the image, make sure you are working in Mode: RGB. Idea: Ask your family or a local antique store for an old photo that has significant fading, stains and other damage, then retouch and colorize it.
5. Webpage Design – Size: minimum size is 1088 pixels x 756 pixels, maximum size is 1520 pixels x 840. Resolution 144 ppi. Create the design for the hub of a self-promotional website. This design must include five buttons complete with rollover states. Design must also include text. Final web page designs are brought down to 72 ppi for use on the internet. Must contain an animated gif. Idea: Start with the concept of a favorite environment or object and turn it into a web interface using 2d design principles.
6. Image Focusing on Scale – Size: 10" x 8" at 300 ppi. Create an image that depends on use of various scale for its impact. Remember contrast, focus (sharp or blurred) and overlap. Emphasis on creativity, style, and composition. Idea: Take a picture of a common household environment such as a kitchen, and place improbable objects throughout the scene in a humorous fashion.
7. Realistic Montage – Size: 10" x 8 " at 300 ppi. Using scanned images copy and paste selections to create a photo montage. Enhance the image using tools and menu commands. Emphasis on style and composition. Use color theory as discussed in class. Idea: Create an outside view of your dream house using parts from many different photos.
Final Project – The final project will be an extensive project. You must discuss any ideas with the instructor prior to execution of the assignment. Consider using additional materials and tools besides the computer. Matting is required for flat artwork. Presentation is extremely important; no disks or prints on plain white paper will be accepted. Idea: Create images to be applied to an actual 3d object for final presentation.
Additional Projects – Most students end up with more than the assigned projects because they chose to make variations on some of them (computer makes this easy with save as command). Make sure you have developed each project adequately, especially if you plan to complete only what is assigned.

Bibliography
Imaging Essentials by Luanne Seymour Cohen, Russell Brown and Tanya Wendling
Adobe Press, 1993 (ISBN# 1-56830-051-4)
Design Essentials by Luanne Seymour, Russell Brown, Lisa Jeans and Tanya Wendling
Adobe Press, 1992 (ISBN# 0-672-48538-9)
Advanced Adobe Photoshop by the staff of Adobe Systems Incorporated
Adobe Press, 1994 (ISBN# 1-56830-117-0)
Photoshop f/x by Cathy Abes
Ventana Press, 1994 (ISBN# 1-56604-179-1)
Professional Photoshop by Dan Margulis
John Wiley & Sons, 1994 (ISBN# 0471018732)
Photoshop Filter Finesse by Bill Niffenegger
Random House, 1994 (ISBN# 0-679-75324-0)
Photoshop Wow! Book Tips and Tricks by Dayton & Davis
PeachPit Press, 1993 (ISBN# 1-566-09-004-0)
Photoshop In Black And White by Jim Rich and Sandy Bozek
PeachPit Press, 1994 (ISBN# 1-56609-117-9)
Photomontage by Dawn Ades
Thames and Hudson Inc., 1986 (0-500-20208-7)
The Gray Book: Designing In Black and White On Your Computer by Michael Gosney
Ventana Press, 1990 (ISBN# 0-940087-50-2)
The Macintosh Bible, 4th edition by Goldstein & Blair (Arthur Naiman, et al.)
PeachPit Press, 1993 (ISBN# 1-56609-009-1)
Danny Goodman's Macintosh Handbook by Danny Goodman
Bantam Books, 1992 (ISBN# 0-553-35485-X)
47 Printing Headaches And How To Avoid Them by Linda Sanders
Running Press, 1991 (ISBN# 0-89471-226-8)
The Graphic Designer's Handbook by Alastair Campbell
North Light Books, 1991 (ISBN# 1-56830-021-2)
QuarkXpress® Design Techniques for Macintosh® by Michael J. Nolan & Scott Cook
Hayden Books, 1993 (ISBN# 0-89134-366-0)
Designing Creative Resumes by Gregg Berryman
Crisp Publications, 1990 (ISBN# 1-56052-053-1)
Creating Killer Web Sites by David Siegel
Hayden Books, 1996 (ISBN# 1-56052-053-1)
How To Use HTML 3 by Scott Arpajian
Ziff-Davis Press, 1996 (ISBN# 1-56276-390-3)
HTML for Fun and Profit by Mary E. S. Morris
SunSoft Press, 1995 (ISBN# 0-13-359290-1)
The Artist's Way: A Spiritual Path To Higher Creativity by Julia Cameron
G. P. Putnam's Sons, 1992 (ISBN# 0-87477-694-5)
Computer Artist by Pennwell Publishing Company
Subscription Service: P.O. 3188, Tulsa, OK 74101. Phone: (918) 831-9405/FAX: (918) 831-9555. (ISSN# 1063-312X)
How by F&W Publications, Inc.
Subscription Service: P.O. 5250, Harlan, IA 51593-0750. Phone: (800) 333-1115. (ISSN# 0886-0483)
Yahoo! Internet Life by Ziff-Davis Publishing Division
Subscription: http://subscribe.yil.com/deals (Enter Code: 5NAK9) or P.O. Box 53381, Boulder, CO 80323-3381
.net by Future Publishing
Subscription: E-mail subs@futurenet.co.uk (include ref. # NET6/5) or P.O. Box 301070, Escondido, CA 92030-9942

Macintosh Commands Found In Most Applications
FILE EDIT
NEW UNDO
OPEN CUT
CLOSE COPY
SAVE PASTE
SAVE AS CLEAR
PRINT SELECT ALL
File Menu
New- Use this to create a new document . Can also create a new folder when in the finder.
Open- This will load an existing document or launch an application in the finder.
Close- Closes the document currently open or closes a window in the finder.
Save- Saves the current document or updates it if it was already saved.
Save As- Use to save a copy of the current document under a different name.
Print- Prints the document (can be used in the finder if document is selected).
Edit Menu
Undo- If available, this will undo the last action taken. Usually only the last action
will be undone, so if you use this command twice, it redoes what was undone
leaving you back to where you were before the undo command was selected.
Cut- Copies whatever is selected to the clipboard memory and then deletes it.
Copy- Copies what is selected (does not delete it).
Paste- Pastes whatever was last copied or cut (in word processing, this command
pastes the contents of the clipboard starting at the blinking insertion point).
Clear- Deletes what is selected without copying it into clipboard memory.
Select All- Quickly selects everything in the active window (the active window
is the window which was clicked in last).
If You Are Stuck
First, determine out which program is currently active. Remember, in MacOSX it is possible to have several applications opened at the same time. Second, try saying to yourself what you want to do using words found in the file or edit menus.
Other Terms
CPU- Central Processing Unit (can be used to describe the computer without the monitor or keyboard).
RAM- Random Access Memory. This is CPU processing memory. Files (applications
and documents) get loaded into RAM memory when they are opened.
Storage memory- this is most often floppy disks or hard disks. When a document is saved it is
stored on a floppy disk or a hard disk drive.
Monitor or Display- This is the screen you see information on.

Unit 2

View chapter one, The Interface, and chapter ten, Painting,
of the video tutorials at Lynda.com (about 45 mins):

Photoshop CS4 Essential Training


View the first twelve movies of chapter nine, Paint, Retouch, and Heal,
of the video tutorials at Lynda.com (about 59 mins):

Photoshop CS4 One-on-One: Fundamentals

Unit 3

View chapter three, Basics, and chapter four, Selections, and chapter five, Layers,
of the video tutorials at Lynda.com:

Photoshop CS4 Essential Training


View the chapter six, Image Size and Resolution, and chapter eight, Making Selections,
of the video tutorials at Lynda.com:

Photoshop CS4 One-on-One: Fundamentals

Unit 4

View chapter seven, Photo Adjustments, and chapter eight, Photo Retouching,
of the video tutorials at Lynda.com:

Photoshop CS4 Essential Training


Read the following Photoshop document:

Photoshop in Black & White

Unit 5

View chapter twelve, Special Effects, and chapter thirteen, Combining Images,
of the video tutorials at Lynda.com:

Photoshop CS4 Essential Training


View the Lenticular Imaging with Adobe Photoshop CS4 Extended Tutorials

Basic 3D Lenticular Workflow and Dr. Brown's Lenticular Panel


View more tutorials about Lenticular imaging at and download special files:

Russel Brown 3D Lenticular Imaging Tutorials

Unit 6

Download the files and do the tutorial:
Tutorial Files (zipped, 11.4 megs) | Tutorial Files (self-extracting, Mac only, 15.8 megs)
Photoshop Tutorial
Step: Export
Step: Graphics
Step: Masks
Step: Painting
Step: Retouching
Step: Selecting
Step: Shadows
Step: Shutter


Notes:
If you have difficulty with downloading the tutorial files, try to hold down the mouse on the link and choose to save the link to disk from the popup menu. You will need stuffit expander or other utility to decode and/or decompress the tutorial files archives. File utilities can be located at www.download.com and other sources. After downloading, read the tutorial and find the files in a folder named 'dirfiles.'

Unit 7
Notes

7/8

-For a layer, never paint on the original. you should always create a new layer
-Anti-Aliasing: when something appears to be there that isn't. This takes away things that are false.

types of files:
- psd- layers
- jpg- compress files so its smaller; used in web
- tif- lossless; doesn't lose quality and is very stable

Levels:
-cursor on left moved to right= darker
-cursor on right moved to left= lighter
-middle cursor should be in between two cursors after they were adjusted

Thickening and Filling Lines:
-Filter
-Other
-maximum= thins
-minimum= thickens

-left and right bracket keys adjust size of brush

Blending:
-layers pallette
-multiply
*when colorizing, make sure you do it on a new layer*
________________________________________________________________

7/9

Printing In Photoshop

Turn Constraint Proportions on almost always
Set Frame to Full 8’10”
Portrait
Landscape
If photo frame is set to portrait then the height will be larger than width
Example: 8’10”
If photo frame is set to landscape the width will be larger than the height
Example: 10’8”

1st Set of Printing Steps:
Go To Image Menu
Click on Image Size
Change Document Size in Image box under document size
If height or width goes beyond 8’10” determine whether you are willing to loose a
portion of picture due to automatic cropping.
Cropping--Cropping refers to the removal of the outer parts of an image to
improve framing, accentuate subject matter or change aspect ratio. Depending
on the application, this may be performed on a physical photograph, artwork
or film footage, or achieved digitally using image editing software.
You do not have to resample the image if you have enough resolution.
Resolution--Resolution is the term used to describe the number of dots, or
pixels, used to display an image.

Enlarging image without resample causes resolution to go down
Shrink Image without resample causes resolution to go up
If resolution is 300 or above it is good
You don’t have to use resample if your width and height do not produce a resolution
under 300.

2nd Set of Printing Steps

Click on File Menu
Click on Page Set Up
Choose Landscape or Portrait
Choose Format for Printer
Click OK
Click on File Menu
Click on Print (Set up Calibration)
Go to Color Handling
Choose Photoshop Manages Colors
Go to Printer Profile
Choose Printer
Under Rendering Intent Click on Relative Colorimetric
Color gamut--The entire range of colors available on a particular device such
as a monitor or printer.

Before Printing:
Check on Resolution and print size
Paper
Page Set Up
Check to see if proper printer and page orientation is chosen
Choose Photoshop as color manager

Troubleshooting:
Merge Layers
Image Duplicate
Merge Layer Box
Lower pixels
Change Image Size

Troubleshooting Photoshop:
Go to Select menu and Deselect
When you accidentally selected something
Check to see if you are working on the correct layer
Turn eye icon on or off to methodically check to see if layers are what you think
they are
Check blending modes
One mode on the layer
The other on control for brushes
Reset tools
Hold down control key and click on brush on tool bar which resets tools.
Google instruction to reset Photoshop to its original defaults
Use when you are desperate
Create a copy of your file and merge all layers or flatten Image

Five Elements of Art:
Design Principle
Color
Unity
Harmony
Triadic colors are high-energy colors that are found by choosing three colors that are separated by 120 degrees on the color wheel.
Colors in the color wheel are equidistant
Analogous colors are a palette of compatible color combinations that blend
well together. They are neighbors on the color wheel.
Analogous colors take up half the color wheel (warm colors)
Use analogous colors to arrive at unity
Mono Chromatic-One Color

Repeated
Symmetry is what occurs when one side of something balances out or mirrors the other.
To get rid of Bilateral Symmetry use odd # of objects in work.
Colors opposite each other in the color wheel are comlinebtart

Tips for successful art work:
Overlap objects to increase a sense of depth or space
Thoroughly develop intent
Split Compliment
(Black and Yellow contrast --due to saturation)

Tips on creating interesting piece

Vary the weight or density of strength
Cropping or bleeding
Let image run off page so that piece doesn’t float
Lead Eye around in a 'Z' shaped pattern.
________________________________________________________________

7/13

Scanning oversized images:

Scan all the parts of your image. When scanning, keep the image as straight as possible and get as much overlap between the parts as possible. For each subsequent scan, use the exact same adjustment and resolution settings used for your first scan.

In Photoshop, create a new RGB white-background document with slightly larger dimensions than your original image. Be sure to use the same resolution you scanned at. Open the first scan, select the entire canvas with Command/Ctrl-A, and copy it to clipboard. Close the first scan, paste the clipboard contents into a new layer of your document, and name the new layer Scan 1. Open the second scan, select the entire canvas, copy, close, paste into a new layer, and name it Scan 2. ETC. Use the Move tool (V) to roughly position the layers. To make the positioning easier, set the opacity of the top layer to 50%.When the image is aligned properly –it looks sharper.

There will be some slight seams showing due to color variations from the scanner. Use the eraser tool to conceal the seams. Select the eraser tool, then choose a fairly large, soft brush from the brushes palette, and set the eraser opacity to 50%. With the top layer selected, drag your eraser brush along the seam using a series of small strokes to erase away the seam and reveal the underlying layer. By hiding the underlying layer, you can see the results of your work with the eraser. You can hide and unhide layers by clicking the eyeball next to the layer in the layers palette. After you are done with seems, crop and flatten the final image.

Tips for successful artwork:
Divide canvas in 1/3 rather than 1/2.
Create areas of interest
Vary angles, use 2 point perspective
Overlap , preferably more than 1 color(shade)

When Using Type consider:
Contrast –light/dark, texture/flat (avoid using Type and background from the same group)
b) Use adequate negative space

Light colors: Yellow, Orange
Medium colors: Green, Red
Dark colors: Purple, Blue
________________________________________________________________

7/14

To make a selection go to the lasso tool and draw over the image you want, return as close as you to your starting point
Hold down the shift key to add to the selection (tip: start inside selection)
Hold down the alt/opt key to subtract from it (tip: start outside selection)

Magic wand- selects areas with similar colors and values
The tolerance is determines how sensitive it is to similar colors
Tip: sometimes its easier to select the background, and afterwards you can invert it
You can use the shift to add to it
You might want to use the lasso tool to touch up some areas
If you have fringe- can set the blend mode to darken or, if it is still selected- you can go to select-modify-contract and after, you might want to feather it, or you can go to select-refine edge

You can use content aware scale to better scale the image
If the image is too big, and is off screen and you know you don’t want any part of what is off screen- you can crop the layer to get rid of it

Quick select tool- works like a brush. Loosely brush in areas you want to select and then refine it by making the brush smaller and using the shift and alt/opt keys to add and subtract from it

To make a circle- click opt-shift and click in the middle of the circle and enlarge it and use cursor to fine tune it

To change a specific color- go to hue/saturation and change master to the color you are changing.
________________________________________________________________

7/16

A "clipping mask" is a layer that gets its transparency from the layer below it. To create clipping mask: OPTION + click two layers.

Gradients:

The first two options of gradients are "Foreground to transparent" and "foreground to background". In foreground to background, the color of your main selected color appears on one side of the selected area and fades to clear as it extends to the opposite side. Foreground to background has a similar effect, but instead of the main color fading to nothing, it fades into whatever color is selected in the secondary color box.

In addition, there are many other effects that can be done using gradients. You can also choose how they shape (circle in, circle out, left to right, etc). Custom gradients can be made and adjusted by moving the mini squares below the bar on the color scheme. Colors could also be added or removed, gradients are not limited to just two colors. For example say you want to create a red, white, and blue:

1) Double-click the gradient on the tool bar to bring you to the settings
2) Click on the boxes to make them each a shade of two of the colors
3) click an empty box to put in the third color
4) Adjust them to whatever seems fitting by moving them on the bar (maybe making them evenly spread apart, or maybe more or less of one color than the others)
5) The custom gradiant should be ready to use


Syllabus
NCC 3D Art
Graphics & Desktop Publishing, Art 133
Section E2 - Fall 2000 - Thursdays 5:30 p.m. to 8:20 p.m.
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 2:30 p.m. to 3:30 p.m. and Wednesdays 3:30 p.m. to 5:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
This course will include an introduction to the new computer lab complex and desktop computers. Course instruction will be on QuarkXpress® with some exposure to Adobe Illustrator and Adobe Photoshop. Students will gain knowledge of Page layout and design on computers. Emphasis will be on developing technique, style and accuracy. Students will design and compose a variety of graphic design projects including brochures, flyers, newsletters and advertisements. The course will also present other desktop publishing skills such as desktop scanning, preparation for offset printing and service bureau output (for paper prints, separations, proofs, and composed film).

Course Objectives
This course will provide the student with a basic foundation for accomplishing page layout on a computer. The course will reinforce and encourage use of basic design principles. The student will gain experience with a variety of layout and design projects. In addition, basic fundamentals of desktop publishing will be introduced. Throughout the course, the student will practice basic computer operations (such as menu commands and window management).

Textbook and Materials
Floppy Disks (2HD, double sided, high density) as needed (start with one box of ten), zip 100mb cartridges (as needed), one notebook, and a sketch pad. There is no specific textbook required. However, students should purchase one or more of the following: a training cd from VTC such as QuarkXpress 4 (Virtual Training Company, Phone: 1-888-TRAIN-CD, Contact: Keith, Code 16868), one book from the suggested reading list, a subscription to a related magazine (such as Computer Graphics World, Computer Artist, How, Macworld or MacUser) or a related book approved by the instructor. Adobe thirty day trial software is available at http://www.adobe.com/products/creativesuite/design/trial/.

Instructional Procedures
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.

Assignments
(see attached)
About six projects and an extensive final project will be assigned. Students will be required to spend about three hours outside of class time to complete most of these projects in the lab or on their own computer (time indicated is based on an average student). Projects will generally be assigned once weekly and will be due at the beginning of the next class or as indicated. Projects should be printed (black and white is ok). Late work will not be accepted. If you will not be present on the day an assignment is due, you must email it that same day by the time the class begins or make arrangements to have another student bring it in for you. There will be tutorial assignments worked on in class and tests on the required video tutorials at Lynda.com. Students are encouraged to substitute any of the assigned projects with one of their own projects as long as they relate to the material presented in class and are discussed with the instructor (for approval) at the time the class project is assigned. Your suggestions for extra credit are wecome and encouraged.

Grading
 
Your final grade will be determined by the sum of percentage points awarded for your performance in the following areas:   Percent Grade
Term projects 40 | 90-100 A
Midterm exam 10 | 85-89 B+
Practical exam 10 | 80-84 B
Final Project 10 | 75-79 C+
Preparedness/Class participation/Progress 10 | 70-74 C
Lynda.com signup/Certificates of Completetion 10 | 65-69 D+
Art Forum attendance or Firehouse Gallery Questionnaire 5 | 60-64 D
Notes 5 | 0-59 F

Class attendance and participation is essential. You are responsible for the material, notes and assignments for classes you miss. Students are required to get contact information for two other students for the purpose of getting any briefed on any instruction presented in class and the project assignment or homework that is missed on a day the student is absent. No more than three absences are permitted. Each absence in excess of three will lower your final grade by one-half letter grade. Absences above six may result in your being dropped from the course or failure. Habitual or excessive lateness will count each two occurrences of lateness as one absence. Non-participation in class activities will be counted the same as being absent from class. Except during breaks, using communication devices including web browsers, cell phones and headphones is not allowed unless directly pertaining to class activities and may result in your being asked to leave the classroom for the day. Students must maintain notes on class lectures, demonstrations and instruction. These notes will be graded. It is okay to copy the notes from another student at the end of the semester for the grade, however, you will still be required to take notes during the semester. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions. If you have a physical, psychological, medical, or learning disability that may impact on your ability to carry out assigned course work, we would urge that you contact the staff in the Center for Students with Disabilities in Building U, Phone: 572-7241 (TTY: 572-7617), Email: Richard.Ashker@ncc.edu. CSD will review your concerns and determine with you what accommodations are necessary and appropriate. All information and documentation of disability are confidential.

Course Topics
I. Digital Imaging and the digital revolution
II. Ethics and copyright
III. Introduction to computers, restricted Finder, the Macintosh lab and software used
IV. Overview of QuarkXpress
V. Menu Commands
VI. Tool Palette
VII. Measurement Palette
VIII. Style Menu
IX. Item Menu
X. Scanning and Importing Images
XI. The Resolution Formula, LPI, PPI, DPI and Color Bit Depth
XII. Text Runaround
XIII. Image File Formats
XIV. EPS or Vector Images vs. Bit Mapped Images
XV. Page Menu
XVI. View Menu
XVII. Utilities Menu
XVIII. Color Palette, Spot Color, and CMYK Color
XIX. Doucument Palette
XX. Style Sheets Palette
XXI. Trap Information Palette
XXII. Using Guides and Grid Structure
XXIII. Design Basics
XXIV. High Quality Printing
XXV. Preparing Quark Files for Output to Film

Miscellaneous Dates
The academic calendar can be found online at the college website. We will cover the above, most likely but not necessarily, in this order. Most of the semester will be spent working with QuarkXpress. The midterm exam will be on November 9th. Your term paper is due on November 16th. The final project is due on December 14th, which is the last class.

Term Paper
The term paper should be 1 to 3 pages of text, single-spaced and typeset. Topics may include but not be limited to: a short biography of an artist or graphic designer, a summary of any work of art, a description of an art related event, or a step by step documentation of any project or technique that you wish to research. Please feel free to use the internet for source material but be aware that anyone can put information on the world wide web so not everything you read is reliable. Try to develop a feel for the accuracy of your resources. Please state your sources and write in your own words.

Assignment Descriptions
1. Resumé – Size: 8.5" x 11". One page only. Start by typing in your vital statistics into a empty text box and choose appropriate type specifications and flourish the resumé with graphic elements.
2. Business Card – Size: 3.5" x 2". Two ink only, four-up mechanical (8.5" x 5.5", crop and registration marks). Design a two color (preferably Pantone® inks) business card. Print out the composite image and the two spot color separations in class complete with crop marks (black or darker color only) and registration marks (registration color only, yes it's a color in QuarkXpress).
3. Advertisement – Size: optional but same size as original. May be black & white or 4-color. Change the design of an existing advertisement. Start by scanning in photographs and logo, then change the layout. You may change the graphic elements and text.
4. Poster – Size: 11" x 17". Design a promotional poster. Be careful to look at the poster at actual size when laying it out. Print out using manual tiling and paste the poster together. You may decide to print out the poster in thirds to avoid cutting an image in two; plan your document and follow your plan.
5. Flyer – Size: 8.5" x 11". Emphasis on intelligent and creative use of type and images. You would do well to create an alternate version or take the extra time to learn a little 4-color mechanicals.
6. Magazine Article – Size: 8.5" x 11" or similar. Two to four pages. Using various typographic elements discussed in class, design and layout a magazine article. Thumbnails are required. You must use at least one two page spread in the article. You may place advertisements from previous assignments within the article.
7. Cover of Book or Magazine – Size: 8.5" x 11" or similar. You may work in teams of two. Emphasis on creativity and careful attention to typography. This document should be proofed on one of the Postscript laser printers. You will probably want to scan images at a higher resolution than for previous assignments (150 ppi to 300 ppi actual size, depending on what you can manage).
8. Product Package – Size: optional. Remember the piece will be printed flat and then folded to the final size (include glue or insert tabs). This means even a small package can be very large when unfolded. The emphasis is on accuracy. You may redesign the package or copy the design either approach will prove to be valuable. You may choose to produce a macquet or create a virtual prototype in a 3D modeling program such as Autodesk Maya.
9. Resumé, business card and letter head – Sizes: listed below, letterhead is 8.5" x 11". Redo your earlier projects and add the letterhead. You may elect to redo one of the other projects with instructor approval.
10. Final Project – The final project will be an extensive project. It must be matted as described in class. You must discuss any ideas with the instructor prior to execution of the assignment. Many students create promotional pieces for their final.
Additional Projects – Most students end up with more than the assigned projects because they chose to make variations on some of them (computer makes this easy with save as command). Make sure you have developed each project adequately, especially if you plan to complete only what is assigned.

Bibliography
Imaging Essentials by Luanne Seymour Cohen, Russell Brown and Tanya Wendling
Adobe Press, 1993 (ISBN# 1-56830-051-4)
Design Essentials by Luanne Seymour, Russell Brown, Lisa Jeans and Tanya Wendling
Adobe Press, 1992 (ISBN# 0-672-48538-9)
Advanced Adobe Photoshop by the staff of Adobe Systems Incorporated
Adobe Press, 1994 (ISBN# 1-56830-117-0)
Photoshop f/x by Cathy Abes
Ventana Press, 1994 (ISBN# 1-56604-179-1)
Professional Photoshop by Dan Margulis
John Wiley & Sons, 1994 (ISBN# 0471018732)
Photoshop Filter Finesse by Bill Niffenegger
Random House, 1994 (ISBN# 0-679-75324-0)
Photoshop Wow! Book Tips and Tricks by Dayton & Davis
PeachPit Press, 1993 (ISBN# 1-566-09-004-0)
Photoshop In Black And White by Jim Rich and Sandy Bozek
PeachPit Press, 1994 (ISBN# 1-56609-117-9)
Photomontage by Dawn Ades
Thames and Hudson Inc., 1986 (0-500-20208-7)
The Gray Book: Designing In Black and White On Your Computer by Michael Gosney
Ventana Press, 1990 (ISBN# 0-940087-50-2)
The Macintosh Bible, 4th edition by Goldstein & Blair (Arthur Naiman, et al.)
PeachPit Press, 1993 (ISBN# 1-56609-009-1)
Danny Goodman's Macintosh Handbook by Danny Goodman
Bantam Books, 1992 (ISBN# 0-553-35485-X)
47 Printing Headaches And How To Avoid Them by Linda Sanders
Running Press, 1991 (ISBN# 0-89471-226-8)
The Graphic Designer's Handbook by Alastair Campbell
North Light Books, 1991 (ISBN# 1-56830-021-2)
QuarkXpress® Design Techniques for Macintosh® by Michael J. Nolan & Scott Cook
Hayden Books, 1993 (ISBN# 0-89134-366-0)
Designing Creative Resumes by Gregg Berryman
Crisp Publications, 1990 (ISBN# 1-56052-053-1)
Creating Killer Web Sites by David Siegel
Hayden Books, 1996 (ISBN# 1-56052-053-1)
How To Use HTML 3 by Scott Arpajian
Ziff-Davis Press, 1996 (ISBN# 1-56276-390-3)
HTML for Fun and Profit by Mary E. S. Morris
SunSoft Press, 1995 (ISBN# 0-13-359290-1)
The Artist's Way: A Spiritual Path To Higher Creativity by Julia Cameron
G. P. Putnam's Sons, 1992 (ISBN# 0-87477-694-5)
Computer Artist by Pennwell Publishing Company
Subscription Service: P.O. 3188, Tulsa, OK 74101. Phone: (918) 831-9405/FAX: (918) 831-9555. (ISSN# 1063-312X)
How by F&W Publications, Inc.
Subscription Service: P.O. 5250, Harlan, IA 51593-0750. Phone: (800) 333-1115. (ISSN# 0886-0483)
Yahoo! Internet Life by Ziff-Davis Publishing Division
Subscription: http://subscribe.yil.com/deals (Enter Code: 5NAK9) or P.O. Box 53381, Boulder, CO 80323-3381
.net by Future Publishing
Subscription: E-mail subs@futurenet.co.uk (include ref. # NET6/5) or P.O. Box 301070, Escondido, CA 92030-9942

Macintosh Commands Found In Most Applications
FILE EDIT
NEW UNDO
OPEN CUT
CLOSE COPY
SAVE PASTE
SAVE AS CLEAR
PRINT SELECT ALL
File Menu
New­ Use this to create a new document . Can also create a new folder when in the finder.
Open­ This will load an existing document or launch an application in the finder.
Close­ Closes the document currently open or closes a window in the finder.
Save­ Saves the current document or updates it if it was already saved.
Save As­ Use to save a copy of the current document under a different name.
Print­ Prints the document (can be used in the finder if document is selected).
Edit Menu
Undo­ If available, this will undo the last action taken. Usually only the last action
will be undone, so if you use this command twice, it redoes what was undone
leaving you back to where you were before the undo command was selected.
Cut­ Copies whatever is selected to the clipboard memory and then deletes it.
Copy­ Copies what is selected (does not delete it).
Paste­ Pastes whatever was last copied or cut (in word processing, this command
pastes the contents of the clipboard starting at the blinking insertion point).
Clear­ Deletes what is selected without copying it into clipboard memory.
Select All­ Quickly selects everything in the active window (the active window
is the window which was clicked in last).
If You Are Stuck
First, press on the application switching icon to see which program you are in. MacOS's application switching icon is located in the top right corner of the screen. Remember, in MacOS it is possible to have several applications opened at the same time. Second, try saying to yourself what you want to do using words found in the file or edit menus.
Other Terms
CPU­ Central Processing Unit (can be used to describe the computer without the monitor or keyboard).
RAM­ Random Access Memory. This is CPU processing memory. Files (applications
and documents) get loaded into RAM memory when they are opened.
Storage memory­ this is most often floppy disks or hard disks. When a document is saved it is
stored on a floppy disk or a hard disk drive.
Monitor or Display­ This is the screen you see information on.

Units

No units available.

Syllabus
NCC 3D Art
Computer Illustration, Art 137
Section M1 - Spring 2004 - Mondays 2:00 p.m. to 4:45 p.m.
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 2:30 p.m. to 3:30 p.m. and Wednesdays 3:30 p.m. to 5:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
This course will include an introduction to the computer lab complex and desktop computers. Course instruction will be on Adobe Illustrator™ (for design), Adobe Photoshop™ (for scanning) and QuarkXpress® or Adobe InDesign ™ (for printing purposes). Students will gain knowledge of PostScript® drawing, logo design, and simple 3D design. Emphasis will be on developing technique, style and content. Students will create original, colorful illustrations ready for importing into page layout programs. The course may also present other digital art and design skills.

Course Objectives
This course will provide the student with a basic foundation for accomplishing illustration and design on a computer. The course will reinforce and encourage use of basic design principles. The student will gain experience with a variety of illustration and design projects. In addition, fundamentals of computer graphics and desktop publishing will be introduced. Throughout the course, the student will practice basic computer operations (such as menu commands and window management).

Textbook and Materials
CD-R's, FireWire or USB storage device or Zip 250mb cartridges (as needed), one notebook, and a sketch pad. Textbook required: Illustrator 6.0 for Macintosh. Students also may want to purchase one or more of the following: one book from the suggested reading list, a subscription to a related magazine (such as Computer Artist, Step By Step Graphics, How, Macworld or MacUser) or a related book approved by the instructor. Adobe thirty day trial software is available at http://www.adobe.com/products/creativesuite/design/trial/.

Instructional Procedures
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.

Assignments
About six projects and an extensive final project will be assigned. Students will be required to spend about three hours outside of class time to complete most of these projects in the lab or on their own computer (time indicated is based on an average student). Projects will generally be assigned once weekly and will be due at the beginning of the next class or as indicated. Projects should be printed (black and white is ok). Late work will not be accepted. If you will not be present on the day an assignment is due, you must email it that same day by the time the class begins or make arrangements to have another student bring it in for you. There will be tutorial assignments worked on in class and tests on the required video tutorials at Lynda.com. Students are encouraged to substitute any of the assigned projects with one of their own projects as long as they relate to the material presented in class and are discussed with the instructor (for approval) at the time the class project is assigned. Your suggestions for extra credit are wecome and encouraged.

Grading
Your final grade will be determined by the sum of percentage points awarded for your performance in the following areas:
| Percent Grade  
Term projects as assigned (usually 6 to 10) 50 | 90-100 A  
Final project 10 | 85-89 B+  
Midterm exam 10 | 80-84 B  
Term paper (usually one to three pages of text) 10 | 75-79 C+  
Class participation/class tutorials 5 | 70-74 C  
Progress 5 | 65-69 D+  
Firehouse Gallery art forum attendance/Questionnaire 5 | 60-64 D  
Notes 5 | 0-59 F  

Class attendance and participation is essential. You are responsible for the material, notes and assignments for classes you miss. Students are required to get contact information for two other students for the purpose of getting any briefed on any instruction presented in class and the project assignment or homework that is missed on a day the student is absent. No more than three absences are permitted. Each absence in excess of three will lower your final grade by one-half letter grade. Absences above six may result in your being dropped from the course or failure. Habitual or excessive lateness will count each two occurrences of lateness as one absence. Non-participation in class activities will be counted the same as being absent from class. Except during breaks, using communication devices including web browsers, cell phones and headphones is not allowed unless directly pertaining to class activities and may result in your being asked to leave the classroom for the day. Students must maintain notes on class lectures, demonstrations and instruction. These notes will be graded. It is okay to copy the notes from another student at the end of the semester for the grade, however, you will still be required to take notes during the semester. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions. If you have a physical, psychological, medical, or learning disability that may impact on your ability to carry out assigned course work, we would urge that you contact the staff in the Center for Students with Disabilities in Building U, Phone: 572-7241 (TTY: 572-7617), Email: Richard.Ashker@ncc.edu. CSD will review your concerns and determine with you what accommodations are necessary and appropriate. All information and documentation of disability are confidential.

Course Topics
I. Digital Imaging and the digital revolution
II. Ethics and copyright
III. Introduction to desktop computers and the Macintosh lab
IV. Overview of Illustrator
V. Postscript drawing vs. bitmapped graphics, composition and color theory basics
VI. llustrator interface
VII. Tools and menu commands
VIII. Fills and strokes (Colors, gradients, and patterns)
IX. The pen tool and paths (opened and closed)
X. Corner anchor points
XI. Smooth anchor points
XII. Direction points and lines
XIII. Input devices such as flatbed scanners and digital cameras
XIV. Scanning
XV. Resolution and printing
XVI. The paint style palette
XVII. Choosing color (CMYK and Pantone)
XVIII. Creating and using gradients
XIX. Creating and using patterns
XX. Typography
XXI. Creating outlines from type
XXII. Type on paths
XXIII. Advanced Illustrator techniques (layers, transform, compound paths and masking)

Miscellaneous Dates
The academic calendar can be found online at the college website. We will cover the above, most likely but not necessarily, in this order. Most of the semester will be spent working with Adobe Illustrator™. The midterm exam will be on March 22nd. Your term paper is due on March 29th. The final project is due on May 17th, which is the last class.

Term Paper
The term paper should be 1 to 3 pages of text, single-spaced and typeset. Topics may include but not be limited to: a short biography of an artist or graphic designer, a summary of any work of art, a description of an art related event, or a step by step documentation of any project or technique that you wish to research. Please feel free to use the internet for source material but be aware that anyone can put information on the world wide web so not everything you read is reliable. Try to develop a feel for the accuracy of your resources. Please state your sources and write in your own words.

Assignment Descriptions
1. Experiment with Tools of illustrator– Size: 8.5" x 11" or optional. No experience necessary. See what you can discover on your own after a brief tour of the basics. Emphasis on usage of various tools and the paint style palette.
2. Name– Size: 8.5" x 11" or optional. Create outlines from type and place on background, then develop an illustration. Use foreground and background. Consider formal elements of art such as; line, shape, form, color, texture, rhythm, etc. Plan your composition and subject matter. Fall back on personal hobbies if nothing comes to mind. Brainstorm on paper if that is necessary.
3. Environment– Size: 8.5" x 11" or optional. Create an actual environment or just a mood. You may take this idea of an atmosphere literally or create an abstract piece. Emphasis on design and style.
4. Still Life– Size: 8.5" x 11" or optional. Approach this as you would a traditional still life. Keep your composition as simple as possible (one to three objects). Remember to close all shapes and build volume with overlap. Emphasis on style and composition. Emphasis on the pen tool, composition and style.
5. Self Portrait– Size: 8.5" x 11" or optional. What, you thought you could avoid ever having to do this again by taking a computer class? Draw what you see not what you know. One approach is to take the photo you are working from and turn it upside down (do this if you think eyes are circles and noses are the letter ÒU"). Take a break if your hair begins to fall out while you are illustrating.
6. Logo Design– Size: optional (you should be able to use the design truck size or pencil size). One or two ink only (preferably Pantone inks), you may use tints or shades if you are using black. Logo design is often a marriage between type and image, you may decide to lean to one side but consider both. Thumbnails are required for this project.
7. Business Card– Size: 3.5" x 2". Two ink only, four-up mechanical (8.5" x 5.5", crop and registration marks). Add type to your logo design from below. Spend extra time refining your logo or working on improving old assignments. Print out the composite image and the two spot color separations in class complete with crop marks (black or darker color only) and registration marks (registration color only, yes itÕs a color in QuarkXpress).
8. Product Package– Size: optional. Remember the piece will be printed flat and then folded to the final size (include glue or insert tabs). This means even a small package can be very large when unfolded. The emphasis is on accuracy. You may redesign the package or copy the design either approach will prove to be valuable. You may choose to produce a macquet or create a virtual prototype in a 3D modeling program such as Autodesk Maya.
9. Textures and Masking– Size: 8.5" x 11" or optional. Create photographic textures by scanning in Adobe Photoshop. Import the saved files into Adobe Illustrator and make masks with bezieLr curves to shape the textures. Develop an illustration.
10. Project with Friend– Size: 8" x 10" or optional. Find a friend who creates fine art or make one from the Art Department. Plan and complete a project with their help (no strict rules, but try to work as a team). The cutting edge of art in computer graphics does not depend solely on the computer or one program. Presentation, composition and subject matter are very important. Possible other media include: lithography, silk screen printing, drawing, painting with oil or acrylic, sculpture and others.
Final Project– The final project will be an extensive project. You must discuss any ideas with the instructor prior to execution of the assignment. Consider using additional materials and tools besides the computer. Matting is required for flat artwork. Presentation is extremely important; no disks or prints on plain white paper will be accepted.

Bibliography
Imaging Essentials by Luanne Seymour Cohen, Russell Brown and Tanya Wendling
Adobe Press, 1993 (ISBN# 1-56830-051-4)
Design Essentials by Luanne Seymour, Russell Brown, Lisa Jeans and Tanya Wendling
Adobe Press, 1992 (ISBN# 0-672-48538-9)
Advanced Adobe Photoshop by the staff of Adobe Systems Incorporated
Adobe Press, 1994 (ISBN# 1-56830-117-0)
Photoshop f/x by Cathy Abes
Ventana Press, 1994 (ISBN# 1-56604-179-1)
Professional Photoshop by Dan Margulis
John Wiley & Sons, 1994 (ISBN# 0471018732)
Photoshop Filter Finesse by Bill Niffenegger
Random House, 1994 (ISBN# 0-679-75324-0)
Photoshop Wow! Book Tips and Tricks by Dayton & Davis
PeachPit Press, 1993 (ISBN# 1-566-09-004-0)
Photoshop In Black And White by Jim Rich and Sandy Bozek
PeachPit Press, 1994 (ISBN# 1-56609-117-9)
Photomontage by Dawn Ades
Thames and Hudson Inc., 1986 (0-500-20208-7)
The Gray Book: Designing In Black and White On Your Computer by Michael Gosney
Ventana Press, 1990 (ISBN# 0-940087-50-2)
The Macintosh Bible, 4th edition by Goldstein & Blair (Arthur Naiman, et al.)
PeachPit Press, 1993 (ISBN# 1-56609-009-1)
Danny Goodman's Macintosh Handbook by Danny Goodman
Bantam Books, 1992 (ISBN# 0-553-35485-X)
47 Printing Headaches And How To Avoid Them by Linda Sanders
Running Press, 1991 (ISBN# 0-89471-226-8)
The Graphic Designer's Handbook by Alastair Campbell
North Light Books, 1991 (ISBN# 1-56830-021-2)
QuarkXpress® Design Techniques for Macintosh® by Michael J. Nolan & Scott Cook
Hayden Books, 1993 (ISBN# 0-89134-366-0)
Designing Creative Resumes by Gregg Berryman
Crisp Publications, 1990 (ISBN# 1-56052-053-1)
Creating Killer Web Sites by David Siegel
Hayden Books, 1996 (ISBN# 1-56052-053-1)
How To Use HTML 3 by Scott Arpajian
Ziff-Davis Press, 1996 (ISBN# 1-56276-390-3)
HTML for Fun and Profit by Mary E. S. Morris
SunSoft Press, 1995 (ISBN# 0-13-359290-1)
The Artist's Way: A Spiritual Path To Higher Creativity by Julia Cameron
G. P. Putnam's Sons, 1992 (ISBN# 0-87477-694-5)
Computer Artist by Pennwell Publishing Company
Subscription Service: P.O. 3188, Tulsa, OK 74101. Phone: (918) 831-9405/FAX: (918) 831-9555. (ISSN# 1063-312X)
How by F&W Publications, Inc.
Subscription Service: P.O. 5250, Harlan, IA 51593-0750. Phone: (800) 333-1115. (ISSN# 0886-0483)
Yahoo! Internet Life by Ziff-Davis Publishing Division
Subscription: http://subscribe.yil.com/deals (Enter Code: 5NAK9) or P.O. Box 53381, Boulder, CO 80323-3381
.net by Future Publishing
Subscription: E-mail subs@futurenet.co.uk (include ref. # NET6/5) or P.O. Box 301070, Escondido, CA 92030-9942

Macintosh Commands Found In Most Applications
FILE EDIT
NEW UNDO
OPEN CUT
CLOSE COPY
SAVE PASTE
SAVE AS CLEAR
PRINT SELECT ALL
File Menu
New- Use this to create a new document . Can also create a new folder when in the finder.
Open- This will load an existing document or launch an application in the finder.
Close- Closes the document currently open or closes a window in the finder.
Save- Saves the current document or updates it if it was already saved.
Save As- Use to save a copy of the current document under a different name.
Print- Prints the document (can be used in the finder if document is selected).
Edit Menu
Undo- If available, this will undo the last action taken. Usually only the last action
will be undone, so if you use this command twice, it redoes what was undone
leaving you back to where you were before the undo command was selected.
Cut- Copies whatever is selected to the clipboard memory and then deletes it.
Copy- Copies what is selected (does not delete it).
Paste- Pastes whatever was last copied or cut (in word processing, this command
pastes the contents of the clipboard starting at the blinking insertion point).
Clear- Deletes what is selected without copying it into clipboard memory.
Select All- Quickly selects everything in the active window (the active window
is the window which was clicked in last).

If You Are Stuck
First, press on the application switching icon to see which program you are in. MacOS's application switching icon is located in the top right corner of the screen. Remember, in MacOS it is possible to have several applications opened at the same time. Second, try saying to yourself what you want to do using words found in the file or edit menus.

Other Terms
CPU- Central Processing Unit (can be used to describe the computer without the monitor or keyboard).
RAM- Random Access Memory. This is CPU processing memory. Files (applications
and documents) get loaded into RAM memory when they are opened.
Storage memory- this is most often floppy disks or hard disks. When a document is saved it is
stored on a floppy disk or a hard disk drive.
Monitor or Display- This is the screen you see information on.

Syllabus
NCC 3D Art
3D Microcomputer Graphics, Art 138
Section M1 • CRN 12817 • Fall 2009 • Mondays 2:00 p.m. to 3:20 p.m. & Wednesdays 2:00 p.m. to 4:50 p.m. • Building G • Room C-55
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 4:00 p.m. to 6:00 p.m. and Wednesdays 5:30 p.m. to 6:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
Prerequisites for this class are Art130 and Art131. This course will start with an introduction to file management on desktop computers. Course instruction will be on Autodesk Maya and will include use of other techniques such as those found in Adobe Photoshop and Adobe Illustrator. Students will gain knowledge of three dimensional modeling on the computer. Emphasis will be on developing an understanding of various 3D techniques. Students will learn how to create textures in Photoshop for use in 3D modeling programs. Students will compose 3D models and rendered images. In addition, some basic fundamentals of textures, lighting and cameras will be discussed.

Course Objectives
This course will provide the student with a basic foundation for designing and illustrating in 3D modeling environments. The course will reinforce and encourage use of basic art and design principles. The student will gain experience with a variety of computer graphic projects. In addition, some fundamentals of computer graphics and desktop publishing will be utilized. Throughout the course, the student will practice basic computer operations (such as menu commands, window management, palette usage, keyboard shortcuts, file management and cross-platform file preparation).

Textbook and Materials
Students should purchase CD-R's, a FireWire or USB storage device as needed, one notebook and a sketch pad. Students will need to use their college MyNCC Student E-mail accounts (http://www.ncc.edu/studentemail). Students should request email addresses from at least two other students in this class so information from any class missed can be obtained. Students will be required to participate in a special Discounted Student Enrollment Program with Lynda.com at a pro-rated cost of $35.33 for the semester. A computer and internet connection will be required to use the online tutorials. To enroll, after you receive an email with the class code (09082009C10527), go to http://www.lynda.com/DSEP/StudentRegistration/RegistrationStep1.aspx in a web browser and follow the instructions (alternatively you can go to Lynda.com and click on Products:Educators and then enter information in Student Registration on the left). A thirty day free trial of Maya 2010 is available at http://www.autodesk.com/maya-trial. Use any version of Maya but please note that you will not be able to open any files created with the Personal Learning Edition in the NCC computer labs. Files created with non-PLE versions of Maya 8 or lower will open in the lab. If files are created with version 8.5 or above, they should open with minor editing in a text editor as long as they were saved in .ma format. Maya will update any file saved in a newer version than the one it was created in.

Instructional Procedures
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.

Assignments
About six projects plus one extensive final project will be assigned. Students will be required to spend at least three hours outside of class time per week to complete these projects in the lab or on their home computer. Projects will generally be assigned once weekly and will be due one week later or as indicated. Projects should be printed (black and white is ok) Late projects will only be accepted if handed in by the next scheduled class and there will be a grade reduction unless the student was absent. If possible please email a .jpg low resolution preview of the work as soon as possible if you are absent on the day the assignment is due or make arrangements to have another student bring it in for you and bring a hard copy with you the next time you are in class. There will be tutorial assignments worked on in class and possible quizzes. Students are encouraged to substitute any of the assigned projects with one of their own projects as long as they relate to the material presented in class and are discussed with the instructor (for approval) at the time the class project is assigned. Your suggestions for extra credit are wecome and encouraged.

Grading
Your final grade will be determined by the sum of percentage points awarded for your performance in the following areas: Weight Grade equivalents:   Percent Grade
Term projects 40
  90-100 A
Midterm exam 10
  85-89 B+
Practical exam 10
  80-84 B
Final Project 10     75-79 C+
Preparedness/Class participation/Progress 10     70-74 C
Lynda.com signup/Certificates of Completetion 10
  65-69 D+
Art Forum attendance or Firehouse Gallery Questionnaire 5
  60-64 D
Notes 5
  0-59 F

Class attendance and participation is essential. You are responsible for the material, notes and assignments for classes you miss. Students are required to get contact information for two other students for the purpose of getting any briefed on any instruction presented in class and the project assignment or homework that is missed on a day the student is absent. No more than three absences are permitted. Each absence in excess of three will lower your final grade by one-half letter grade. Absences above six may result in your being dropped from the course or failure. Habitual or excessive lateness will count each two occurrences of lateness as one absence. Non-participation in class activities will be counted the same as being absent from class. Except during breaks, using communication devices including web browsers, cell phones and headphones is not allowed unless directly pertaining to class activities and may result in your being asked to leave the classroom for the day. Students must maintain notes on class lectures, demonstrations and instruction. These notes will be graded. It is okay to copy the notes from another student at the end of the semester for the grade, however, you will still be required to take notes during the semester. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions. If you have a physical, psychological, medical, or learning disability that may impact on your ability to carry out assigned course work, we would urge that you contact the staff in the Center for Students with Disabilities in Building U, Phone: 572-7241 (TTY: 572-7617), Email: Richard.Ashker@ncc.edu. CSD will review your concerns and determine with you what accommodations are necessary and appropriate. All information and documentation of disability are confidential.

Course Topics
I. Digital Imaging and the digital revolution
II. Ethics and copyright
III. Introduction to computers, restricted Finder, the Macintosh lab and software used
IV. 2D vs. 3D and Orthographic views
V. Overview of Maya
VI. Maya interface: Workspace, Menu Bar, Shelves, Toolbox, Channel Box, Attribute Editor, Tool Settings and Timeline
VII. Panel Menus, Marking Menus, Hot Box, Hot Keys and Command Line
VIII. NURBS, Polygon and Subdivision Primitives
IX. NURBS and organic modeling
X. Polygonal modeling
XI. Subdivision Surfaces
XII. Boolean modeling functions
XIII. Shaders and Textures
XIV. Bump mapping
XV. UV mapping
XVI. Lighting and cameras
XVII. Rendering
XVIII. Resolution and printing
XIX. Adding effects in Photoshop and retouching rendered images
XX. Introduction to animation

Miscellaneous Dates
The academic calendar can be found online at the college website. We will cover the above, most likely but not necessarily, in this order. The semester will be spent working with Autodesk Maya and Adobe Photoshop. There is no class on Yom Kippur, September 28th. On September 29th we have class as the college follows a Monday class schedule for day classes. The midterm exam will be on November 2nd (there will be no make-up for this exam if you miss it). Students will have an individual conference on their academic standing in the course on November 9th. There is no class on Veterans’ Day, November 11th. The practical exam will be done in class on December 16th (there will be no make-up for this exam if you miss it). The final project is due on December 23rd, which is the last class. It must be handed in at the beginning of class or it will not be accepted. The final project should be matted.

Assignment Descriptions
1. Legos – Size: 640 x 480 pixels. Resolution 72 ppi. Using the Lego piece generator and either an instruction guide or your imagination, create an object with Legos. Align the Legos properly, use only supplied Lego pieces. To finish, create a background for your scene in Adobe Photoshop.
2. 3d Logo with type/Primitive Objects – Size: 640 x 480 pixels. Resolution 72 ppi. See what you can model on your own after a brief tour of the basics. Emphasis on creative use of type and polygon primitives combined to construct a complex scene. Scale, rotate and position objects in three dimensional space. Group objects parts of objects together. Name all objects or groups. Add textures to all objects or groups. Finally render the scene.
3. Instructional Diagram/NURBS Modeling – Size: 640 x 480 pixels. Resolution 72 ppi. Create an interesting scene including custom NURBS objects formed with combinations of curves. Use a bevel for at least one surface. You should also use previously learned techniques when appropriate. Output as vector image and import into Adobe Illustrator for text and additional 3d techniques in Illustrator.
4. Online Interactive Catalog image/Polygon Modeling – Size: 640 x 480 pixels. Resolution 72 ppi. Create an interesting scene using polygon objects modeled by extruding and splitting faces. You should also use previously learned techniques when appropriate. Create a web page complete with Flash-based interactive element (using Sophie3D or other software)
5. Video Game Scene/Shaders, Textures and Bump Maps – Size: 8" x 10". Resolution 266 ppi. Using scanned images or original Photoshop textures, create a scene with textures of original design mapped to the surfaces of the objects in your 3D model. Textures should include bump maps. Exploit the use of bump maps in your scene to create a greater level of detail and texture. Export FBX model and import into Unity3D for web delivery.
5. Package Design Prototyping/UV Mapping – Size: 8" x 10". Resolution 266 ppi. Manipulate UV maps for your textures. Render at least three different views of your scene. Export as an OBJ format and import into Adobe Photoshop as a 3d element complete with textures. Complete an interactive advertisement in Photoshop.
6. QTVR Interactive Panorama/Lighting and Cameras – Size: 8" x 10". Resolution 266 ppi. Model a scene that exploits the use of point lights or spot lights to create a sense of drama. Place a a special QTVR camera into the scene (a melscript will be supplied to accomplish this), render the six sides of a cube and post-process with the Make Cubic application. Additionally, render a still image with another camera at any viewpoint and angle lens you wish (50mm/46 degrees is standard).
7. Editorial 3D Illustrations/Print Resolution Image – Size: 8" x 10". Resolution 266 ppi. Produce a complex 3D modeled scene and render from three different views. Create a 3d headline for an editorial. Import all four images into a two-page spread editorial with a headline and mock type.
Final Project – The final project will be an extensive project. You must discuss any ideas with the instructor prior to execution of the assignment. Consider using additional materials and tools besides the computer. The cutting edge of art in computer graphics does not depend solely on the computer or one program. Presentation, composition and subject matter are very important. Possible other media include: lithography, silk screen printing, drawing, painting with oil or acrylic, sculpture and others. All flat artwork should be matted (http://www.thesmallobject.com/stenopad/wordpress/?p=87). Presentation is extremely important; no disks or prints on plain white paper should be submitted.
Additional Projects – Often students end up with more than the assigned projects because they chose to make variations on some of them (computer makes this easy with save as command). Make sure you have developed each project adequately, especially if you plan to complete only what is assigned.

Bibliography
Imaging Essentials by Luanne Seymour Cohen, Russell Brown and Tanya Wendling
Adobe Press, 1993 (ISBN# 1-56830-051-4)
Design Essentials by Luanne Seymour, Russell Brown, Lisa Jeans and Tanya Wendling
Adobe Press, 1992 (ISBN# 0-672-48538-9)
Advanced Adobe Photoshop by the staff of Adobe Systems Incorporated
Adobe Press, 1994 (ISBN# 1-56830-117-0)
Photoshop f/x by Cathy Abes
Ventana Press, 1994 (ISBN# 1-56604-179-1)
Professional Photoshop by Dan Margulis
John Wiley & Sons, 1994 (ISBN# 0471018732)
Photoshop Filter Finesse by Bill Niffenegger
Random House, 1994 (ISBN# 0-679-75324-0)
Photoshop Wow! Book Tips and Tricks by Dayton & Davis
PeachPit Press, 1993 (ISBN# 1-566-09-004-0)
Photoshop In Black And White by Jim Rich and Sandy Bozek
PeachPit Press, 1994 (ISBN# 1-56609-117-9)
Photomontage by Dawn Ades
Thames and Hudson Inc., 1986 (0-500-20208-7)
The Gray Book: Designing In Black and White On Your Computer by Michael Gosney
Ventana Press, 1990 (ISBN# 0-940087-50-2)
The Macintosh Bible, 4th edition by Goldstein & Blair (Arthur Naiman, et al.)
PeachPit Press, 1993 (ISBN# 1-56609-009-1)
Danny Goodman's Macintosh Handbook by Danny Goodman
Bantam Books, 1992 (ISBN# 0-553-35485-X)
47 Printing Headaches And How To Avoid Them by Linda Sanders
Running Press, 1991 (ISBN# 0-89471-226-8)
The Graphic Designer's Handbook by Alastair Campbell
North Light Books, 1991 (ISBN# 1-56830-021-2)
QuarkXpress® Design Techniques for Macintosh® by Michael J. Nolan & Scott Cook
Hayden Books, 1993 (ISBN# 0-89134-366-0)
Designing Creative Resumes by Gregg Berryman
Crisp Publications, 1990 (ISBN# 1-56052-053-1)
Creating Killer Web Sites by David Siegel
Hayden Books, 1996 (ISBN# 1-56052-053-1)
How To Use HTML 3 by Scott Arpajian
Ziff-Davis Press, 1996 (ISBN# 1-56276-390-3)
HTML for Fun and Profit by Mary E. S. Morris
SunSoft Press, 1995 (ISBN# 0-13-359290-1)
The Artist's Way: A Spiritual Path To Higher Creativity by Julia Cameron
G. P. Putnam's Sons, 1992 (ISBN# 0-87477-694-5)
Computer Artist by Pennwell Publishing Company
Subscription Service: P.O. 3188, Tulsa, OK 74101. Phone: (918) 831-9405/FAX: (918) 831-9555. (ISSN# 1063-312X)
How by F&W Publications, Inc.
Subscription Service: P.O. 5250, Harlan, IA 51593-0750. Phone: (800) 333-1115. (ISSN# 0886-0483)
Yahoo! Internet Life by Ziff-Davis Publishing Division
Subscription: http://subscribe.yil.com/deals (Enter Code: 5NAK9) or P.O. Box 53381, Boulder, CO 80323-3381
.net by Future Publishing
Subscription: E-mail subs@futurenet.co.uk (include ref. # NET6/5) or P.O. Box 301070, Escondido, CA 92030-9942

Macintosh Commands Found In Most Applications
FILE EDIT
NEW UNDO
OPEN CUT
CLOSE COPY
SAVE PASTE
SAVE AS CLEAR
PRINT SELECT ALL
File Menu
New- Use this to create a new document . Can also create a new folder when in the finder.
Open- This will load an existing document or launch an application in the finder.
Close- Closes the document currently open or closes a window in the finder.
Save- Saves the current document or updates it if it was already saved.
Save As- Use to save a copy of the current document under a different name.
Print- Prints the document (can be used in the finder if document is selected).
Edit Menu
Undo- If available, this will undo the last action taken. Usually only the last action
will be undone, so if you use this command twice, it redoes what was undone
leaving you back to where you were before the undo command was selected.
Cut- Copies whatever is selected to the clipboard memory and then deletes it.
Copy- Copies what is selected (does not delete it).
Paste- Pastes whatever was last copied or cut (in word processing, this command
pastes the contents of the clipboard starting at the blinking insertion point).
Clear- Deletes what is selected without copying it into clipboard memory.
Select All- Quickly selects everything in the active window (the active window
is the window which was clicked in last).

If You Are Stuck
First, determine out which program is currently active. Remember, in Mac OS X it is possible to have several applications opened at the same time. Second, try saying to yourself what you want to do using words found in the file or edit menus.

Other Terms
CPU- Central Processing Unit (can be used to describe the computer without the monitor or keyboard).
RAM- Random Access Memory. This is CPU processing memory. Files (applications
and documents) get loaded into RAM memory when they are opened.
Storage memory- this is most often floppy disks or hard disks. When a document is saved it is
stored on a floppy disk or a hard disk drive.
Monitor or Display- This is the screen you see information on.

Unit 1

Read the following documents:

Experiencing Three-Dimensionality

A Guide to 3D


View the introduction and the first eight movies of chapter one, Getting Started,
of the video tutorials at Lynda.com (about 52 mins):

Maya 8 Essential Training


View the Essential Skill Movies (also called Learning Movies)
1, 2, 3, 5 & 7 available after first launching Maya:


Extra credit for using 3D illustrations in Graphic Design Layouts:

Pieces of work for portfolio:

magazine layout
poster
book cover
business cards
brochure
tri-fold pamphlet
quarter-fold pamphlet
post card
logo
letter head
calendar
booklets
newspaper add
hanging text
product design
shopping bag
cd cover
buttons for a website.

Unit 2

Download Lego instructions at:
Lego.com (Creative Building System) or The Brick Factory (basic themes).


Familarize yourself and utilize the folowing documents:

Primitives

Maya Overview of Interface

Maya Interface Basics

Beginner's Guide

The Art of Maya


Look at this (with blue/red 3d glasses):

3d Octopus


Review the following:

Always look at top, front and right
Top, front and right is orthographic - does not show perspective
(does not change size)
Primitives :

 

graphic

 
Do not work in perspective view often.
Use three orthographic views.

graphic

x, y & z axis

graphic

graphic

1 - square - cube - cuberoid
2 - circle - sphere - ellipsoid
3 - cyclinder
4 - cone
5 - plane/flat surface
6 - Infinite plane

 

graphic

 

graphic

 

graphic

 

graphic

Unit 3

View the last five movies of chapter one, Getting Started,
Outliner and Hierarchies
to Templates and selection masks,
of the video tutorials at Lynda.com (about 22-1/2 mins):

Maya 8 Essential Training

Unit 4

View the first eight movies of chapter two NURBS Modeling,
NURBS Primitives to Planar surfaces,
of the video tutorials at Lynda.com (about 31 mins):

Maya 8 Essential Training


Watch a short movie on moving a seam and projecting curves:

Move Seam and Project Curve movie

Unit 5

View the last seven movies of chapter two NURBS Modeling,
Connecting surfaces with Fillets to In practice: Building a sub pt. 2,
of the video tutorials at Lynda.com (about 51 mins):

Maya 8 Essential Training

Unit 6

View all of the movies of chapter three, Polygonal Modeling,
of the video tutorials at Lynda.com (about 66 mins):

Maya 8 Essential Training


An excellent tutorial on everything you need to know about polygonal modeling:
SPAFi: Modeling in Maya - Part 1

Unit 7

View all of the movies of chapter four, Texturing,
of the video tutorials at Lynda.com (about 74 mins):

Maya 8 Essential Training

Unit 8

View all of the movies of chapter five, Rendering,
of the video tutorials at Lynda.com (about 102 mins):

Maya 8 Essential Training

Syllabus
NCC 3D Art
Multimedia Authoring, Art 139
Section CA- Summer Session I - 2002 - Monday to Thursday - 10:05 p.m. to 12:00 p.m.
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 2:30 p.m. to 3:30 p.m. and Wednesdays 3:30 p.m. to 5:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
Prerequisite for this class is either Art130 or Art131. This course will start with an introduction to file management on desktop computers. Course instruction will give students knowledge of basic computer graphic fundamentals, multimedia and interactive design on the Macintosh Computer. Course instruction will include slide show presentations, using text, use of graphical transitions, output for various mediums, and some traditional concepts such as cell animation. Students will use a Macromedia Director software to create their own complex animations and interactive presentations. Students will have their own computer workstations and access to color scanners, cameras, video recorders and printers.

Course Objectives
This course will provide the student with a basic foundation for interactive design. The course will reinforce and encourage use of basic art and design principles. The student will gain experience with a variety of multimedia projects. In addition, some fundamentals of computer graphics and desktop publishing will be utilized. Throughout the course, the student will practice basic computer operations (such as menu commands, window management, palette usage, keyboard shortcuts, file management and cross-platform file preparation).

Textbook and Materials
USB or FireWire Storage device such as a zip 250 and cartridges (as needed), one notebook, and a sketch pad. There is no specific textbook required. However, students should purchase one or more of the following: a training CD for Director may be available from Virtual Training Company, Phone: 1-888-TRAIN-CD, Contact: Keith, Code 16868), one book from the suggested reading list, a subscription to a related magazine (such as Computer Graphics World, Computer Artist, How, Macworld or MacUser) or a related book approved by the instructor. Adobe thirty day trial software is available at http://www.adobe.com/products/creativesuite/web/trial/.

Instructional Procedures
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.

Assignments
About six projects and an extensive final project will be assigned. Projects will generally be assigned twice weekly and will be due within two classes. Late projects will either not be accepted or will result in a lowered grade. Students are encouraged to substitute any of the assigned projects with one of their own projects as long as they relate to the material presented in class and are discussed with the instructor (for approval) at the time the class project is assigned. Your suggestions for extra credit are wecome and encouraged. Students will need to spend time in the lab or on their own computer (about three hours outside of class time for the average student) to complete these projects. Projects may be handed in on disk. In addition, there will be tutorial assignments worked on in class and a high probability of surprise quizzes. Finally, all students should maintain notes on class lectures, demonstrations and instruction. These notes must presented toward the end of the semester to receive a passing grade.

Grading
Your final grade will be determined by the sum of percentage points awarded for your performance in the following areas:
| Percent Grade
Term projects as assigned (usually 8 to 10) 50 | 90-100 A
Final project 10 | 85-89 B+
Class participation/class tutorials 10 | 70-74 C
Progress 10 | 65-69 D+
Class attendance 10 | 60-64 D
Notes 10 | 0-59 F


Class attendance and participation is essential. You are responsible for the material, notes and assignments for classes you miss. Students are required to get contact information for two other students for the purpose of getting any briefed on any instruction presented in class and the project assignment or homework that is missed on a day the student is absent. No more than three absences are permitted. Each absence in excess of three will lower your final grade by one-half letter grade. Absences above six may result in your being dropped from the course or failure. Habitual or excessive lateness will count each two occurrences of lateness as one absence. Non-participation in class activities will be counted the same as being absent from class. Except during breaks, using communication devices including web browsers, cell phones and headphones is not allowed unless directly pertaining to class activities and may result in your being asked to leave the classroom for the day. Students must maintain notes on class lectures, demonstrations and instruction. These notes will be graded. It is okay to copy the notes from another student at the end of the semester for the grade, however, you will still be required to take notes during the semester. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions. If you have a physical, psychological, medical, or learning disability that may impact on your ability to carry out assigned course work, we would urge that you contact the staff in the Center for Students with Disabilities in Building U, Phone: 572-7241 (TTY: 572-7617), Email: Richard.Ashker@ncc.edu. CSD will review your concerns and determine with you what accommodations are necessary and appropriate. All information and documentation of disability are confidential.


Course Topics
I. Digital Imaging and the digital revolution
II. Ethics and copyright
III. Introduction to computers, restricted Finder, the Macintosh lab and software used
IV. Overview of interactive design and multimedia
V. Input devices for multimedia
VI. File formats for animation
VII. Introduction to Macromedia Director
VIII. Interface of Director, tools and menu commands
IX. Flipbook animation
X. Setting keyframes and tweening
XI. Introduction to Macromedia Flash
XII. Go to scripts, buttons and Macromedia Lingo
XIII. Introduction to Macromedia Shockwave
XIV. Bandwidth and keeping file sizes small
XV. Bit depth and colorizing 1 bit castmembers
XVI. Introduction to Macromedia Shockwave
XVII. Design basics (value, composition and color)
XVIII. GUI (graphical user interface) and gestalt
XIX. The transparent interface
XX. Grid structure and interface design
XXI. Marketing & Advertising
XXII. Content and meaning: simile, metaphor, personification, metonymy,
synechdoche, pun, hyperbole, antithesis, irony and allegory.
XXIII. Current developments and trends
XXIV. Getting smooth playback with CD presentations
XXV. Output to video and kiosks

Miscellaneous Dates
The academic calendar can be found online at the college website. We will cover the above, most likely but not necessarily, in this order. Most of the semester will be spent working with Macromedia Director. The final project is due on June 27th, which is the last class.

Assignment Descriptions
1. Flipbook Animation­ Size: 320 x 240 pixels 10 fps. Using Macromedia Director, produce a short frame animation consisting of individual Director castmembers serving as frames. Start with a storyboard and develop the action.
2. Keyframe Animation­ Size: 640 x 480 pixels 15 fps. Using Macromedia Director and your understanding of keyframing, produce a short animation. Start with a storyboard and develop the action.
3. Slide Show Portfolio­ Size: 640 x 480 pixels 15 fps. Using existing still graphics consisting of scanned images or computer imagery, assemble a one minute sequence that creatively describes your past work, concepts and style. A storyboard using markers must first be submitted before you start assembling the sequence.
4. Slide Show Portfolio with Text­ Size: 640 x 480 pixels 15 fps. Using the above slide show portfolio, add text to your presentation. Consider the color and typeface carefully. Add motion and other effects as desired. You may start from scratch on this project, but it must be handed in on time
5. Interactive Portfolio with Text­ Size: 640 x 480 pixels 15 fps. Using the above slide show portfolio with text, add Interactivity to your presentation. Use lingo in the form of button go to scripts. Consider using moveable castmembers. You may start from scratch on this project, but it must be handed in on time.
6. Interactive Advertisement with audio­ Size: 640 x 480 pixels 15 fps. Choose an existing advertisement. Scan in all graphics and type in text. You may obtain additional material from the advertiser's website. Make the advertisement an innovative and interactive multimedia experience.
7. Interactive Self Portrait­ Size: 640 x 480 pixels 15 fps. Create an interactive electronic montage that includes audio and graphics. Use images, sound and text of a personal nature to tell the audience about yourself and what you consider important.
8. Do Your Own Thing – Size: 640 x 480 pixels 15 fps. Do your own thing with Macromedia Director. Many students have some directions of their own they would like to pursue. You may be in other classes and have generated other types of media. Please speak to the Instructor about a possible assignment topics. Emphasis on subject matter, composition and style.
9. Project with Friend – Size: 640 x 480 pixels 15 fps. Find a friend who studies in the arts or make one from the Art Department. Plan and complete a project with their help (no strict rules, but try to work as a team). The cutting edge of art in computer graphics does not depend solely on the computer or one program. Presentation, composition and subject matter are very important. Possible other media include: photography, videography, cinematography, music composition, acting, dance, sculpture, painting, etc.
10. Team Project – Size and content: to be discussed in class. As artists and designers are often called upon to collaborate on projects, especially in the area of multimedia, this assignment can be particularly rewarding and a valuable learning experience. Team projects often have the potential to be displayed in prominent locations on the Internet.
Final Project – Size: 640 x 480 pixels 15 fps. The final project will be an extensive project. You must discuss any ideas with the instructor prior to execution of the assignment. Consider using additional materials and tools besides the computer. Matting is required for flat artwork. Presentation is extremely important; no disks or prints on plain white paper will be accepted.
Additional Projects – Most students end up with more than the assigned projects because they chose to make variations on some of them (computer makes this easy with save as command). Make sure you have developed each project adequately, especially if you plan to complete only what is assigned.

Bibliography
Imaging Essentials by Luanne Seymour Cohen, Russell Brown and Tanya Wendling
Adobe Press, 1993 (ISBN# 1-56830-051-4)
Design Essentials by Luanne Seymour, Russell Brown, Lisa Jeans and Tanya Wendling
Adobe Press, 1992 (ISBN# 0-672-48538-9)
Advanced Adobe Photoshop by the staff of Adobe Systems Incorporated
Adobe Press, 1994 (ISBN# 1-56830-117-0)
Photoshop f/x by Cathy Abes
Ventana Press, 1994 (ISBN# 1-56604-179-1)
Professional Photoshop by Dan Margulis
John Wiley & Sons, 1994 (ISBN# 0471018732)
Photoshop Filter Finesse by Bill Niffenegger
Random House, 1994 (ISBN# 0-679-75324-0)
Photoshop Wow! Book Tips and Tricks by Dayton & Davis
PeachPit Press, 1993 (ISBN# 1-566-09-004-0)
Photoshop In Black And White by Jim Rich and Sandy Bozek
PeachPit Press, 1994 (ISBN# 1-56609-117-9)
Photomontage by Dawn Ades
Thames and Hudson Inc., 1986 (0-500-20208-7)
The Gray Book: Designing In Black and White On Your Computer by Michael Gosney
Ventana Press, 1990 (ISBN# 0-940087-50-2)
The Macintosh Bible, 4th edition by Goldstein & Blair (Arthur Naiman, et al.)
PeachPit Press, 1993 (ISBN# 1-56609-009-1)
Danny Goodman's Macintosh Handbook by Danny Goodman
Bantam Books, 1992 (ISBN# 0-553-35485-X)
47 Printing Headaches And How To Avoid Them by Linda Sanders
Running Press, 1991 (ISBN# 0-89471-226-8)
The Graphic Designer's Handbook by Alastair Campbell
North Light Books, 1991 (ISBN# 1-56830-021-2)
QuarkXpress® Design Techniques for Macintosh® by Michael J. Nolan & Scott Cook
Hayden Books, 1993 (ISBN# 0-89134-366-0)
Designing Creative Resumes by Gregg Berryman
Crisp Publications, 1990 (ISBN# 1-56052-053-1)
Creating Killer Web Sites by David Siegel
Hayden Books, 1996 (ISBN# 1-56052-053-1)
How To Use HTML 3 by Scott Arpajian
Ziff-Davis Press, 1996 (ISBN# 1-56276-390-3)
HTML for Fun and Profit by Mary E. S. Morris
SunSoft Press, 1995 (ISBN# 0-13-359290-1)
The Artist's Way: A Spiritual Path To Higher Creativity by Julia Cameron
G. P. Putnam's Sons, 1992 (ISBN# 0-87477-694-5)
Computer Artist by Pennwell Publishing Company
Subscription Service: P.O. 3188, Tulsa, OK 74101. Phone: (918) 831-9405/FAX: (918) 831-9555. (ISSN# 1063-312X)
How by F&W Publications, Inc.
Subscription Service: P.O. 5250, Harlan, IA 51593-0750. Phone: (800) 333-1115. (ISSN# 0886-0483)
Yahoo! Internet Life by Ziff-Davis Publishing Division
Subscription: http://subscribe.yil.com/deals (Enter Code: 5NAK9) or P.O. Box 53381, Boulder, CO 80323-3381
.net by Future Publishing
Subscription: E-mail subs@futurenet.co.uk (include ref. # NET6/5) or P.O. Box 301070, Escondido, CA 92030-9942

Macintosh Commands Found In Most Applications
FILE EDIT
NEW UNDO
OPEN CUT
CLOSE COPY
SAVE PASTE
SAVE AS CLEAR
PRINT SELECT ALL
File Menu
New- Use this to create a new document . Can also create a new folder when in the finder.
Open- This will load an existing document or launch an application in the finder.
Close- Closes the document currently open or closes a window in the finder.
Save- Saves the current document or updates it if it was already saved.
Save As- Use to save a copy of the current document under a different name.
Print- Prints the document (can be used in the finder if document is selected).
Edit Menu
Undo- If available, this will undo the last action taken. Usually only the last action
will be undone, so if you use this command twice, it redoes what was undone
leaving you back to where you were before the undo command was selected.
Cut- Copies whatever is selected to the clipboard memory and then deletes it.
Copy- Copies what is selected (does not delete it).
Paste- Pastes whatever was last copied or cut (in word processing, this command
pastes the contents of the clipboard starting at the blinking insertion point).
Clear- Deletes what is selected without copying it into clipboard memory.
Select All- Quickly selects everything in the active window (the active window
is the window which was clicked in last).

If You Are Stuck
First, press on the application switching icon to see which program you are in. MacOS's application switching icon is located in the top right corner of the screen. Remember, in MacOS it is possible to have several applications opened at the same time. Second, try saying to yourself what you want to do using words found in the file or edit menus.

Other Terms
CPU- Central Processing Unit (can be used to describe the computer without the monitor or keyboard).
RAM- Random Access Memory. This is CPU processing memory. Files (applications
and documents) get loaded into RAM memory when they are opened.
Storage memory- this is most often floppy disks or hard disks. When a document is saved it is
stored on a floppy disk or a hard disk drive.
Monitor or Display- This is the screen you see information on.

Units

No units available.

Syllabus
NCC 3D Art
Visual Communications, Art 140
Section RA- Fall 2004 - Tuesdays and Thursdays 4:00 p.m. to 5:15 p.m.
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 2:30 p.m. to 3:30 p.m. and Wednesdays 3:30 p.m. to 5:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
This course will start with an introduction to the computer lab complex and desktop computers. Course instruction will include an introduction to the Internet and its various resources. In addition, we will be covering an overview of the history of graphic design, basic design principles and current trends. Projects will include digital image editing, digital photomontage, corporate identity and advertising design. Student will be exposed to desktop publishing basic such as scanning and layout. Students will also be introduced to the ongoing process of portfolio and resumé design.

Course Objectives
This course will provide the student with a basic foundation for researching topics on the Internet and communicating effectively through advertising design. It will help students to understand the use of visual imagery to convey ideas using language as a model. The course will reinforce and encourage use of basic art and design principles. The student will gain experience with a variety of computer graphic and research projects. In addition, some fundamentals of computer graphics and desktop publishing will be introduced. Throughout the course, the student will practice basic computer operations (such as menu commands and window management).

Textbook and Materials

CD-R's, FireWire or USB storage device or Zip 250mb cartridges (as needed), one notebook, and a sketch pad. There is no specific textbook required. However, students should purchase one or more of the following: a training CD such as Desktop Design, Illustrator, Adobe InDesign, and/or Photoshop training from Virtual Training Company, www.vtco.com, phone: 1-888-TRAIN-CD, contact: Keith, code 16868), one book such as Visual QuickStart Guide for Adobe InDesign, Illustrator or Photoshop for Windows or MacIntosh (3 books all by Peachpit Press) or from the suggested reading list, a subscription to a related magazine (such as Computer Graphics World, Computer Artist, How, Macworld or MacUser) or a related book approved by the instructor. Adobe thirty day trial software is available at http://www.adobe.com/products/creativesuite/design/trial/.


Instructional Procedures
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.

Assignments
About six projects and an extensive final project will be assigned. Students will be required to spend about three hours outside of class time to complete most of these projects in the lab or on their own computer (time indicated is based on an average student). Projects will generally be assigned once weekly and will be due at the beginning of the next class or as indicated. Projects should be printed (black and white is ok). Late work will not be accepted. If you will not be present on the day an assignment is due, you must email it that same day by the time the class begins or make arrangements to have another student bring it in for you. There will be tutorial assignments worked on in class and tests on the required video tutorials at Lynda.com. Students are encouraged to substitute any of the assigned projects with one of their own projects as long as they relate to the material presented in class and are discussed with the instructor (for approval) at the time the class project is assigned. Your suggestions for extra credit are wecome and encouraged.

Grading
Your final grade will be determined by the sum of percentage points awarded for your performance in the following areas:
| Percent Grade
Term projects as assigned (usually 8 to 10) 50 | 90-100 A
Final project 10 | 85-89 B+
Midterm exam 10 | 80-84 B
Term paper (usually one to three pages of text) 10 | 75-79 C+
Class participation/class tutorials 5 | 70-74 C
Progress 5 | 65-69 D+
Firehouse Gallery Art Forum attendance and Questionnaire 5 | 60-64 D
Notes 5 | 0-59 F

Class attendance and participation is essential. You are responsible for the material, notes and assignments for classes you miss. Students are required to get contact information for two other students for the purpose of getting any briefed on any instruction presented in class and the project assignment or homework that is missed on a day the student is absent. No more than three absences are permitted. Each absence in excess of three will lower your final grade by one-half letter grade. Absences above six may result in your being dropped from the course or failure. Habitual or excessive lateness will count each two occurrences of lateness as one absence. Non-participation in class activities will be counted the same as being absent from class. Except during breaks, using communication devices including web browsers, cell phones and headphones is not allowed unless directly pertaining to class activities and may result in your being asked to leave the classroom for the day. Students must maintain notes on class lectures, demonstrations and instruction. These notes will be graded. It is okay to copy the notes from another student at the end of the semester for the grade, however, you will still be required to take notes during the semester. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions. If you have a physical, psychological, medical, or learning disability that may impact on your ability to carry out assigned course work, we would urge that you contact the staff in the Center for Students with Disabilities in Building U, Phone: 572-7241 (TTY: 572-7617), Email: Richard.Ashker@ncc.edu. CSD will review your concerns and determine with you what accommodations are necessary and appropriate. All information and documentation of disability are confidential.

Course Topics
I. Digital Imaging and the digital revolution
II. Ethics and copyright
III. Introduction to desktop computers and the Macintosh lab
IV. Overview of the Internet and its resources
V. Using web browsers
VI. Searching the World Wide Web
VII. Determining source reliability on the internet
VIII. Overview of Photoshop
IX. Scanning and saving images
X. Desktop publishing overview
XI. Prehistory to the Medieval Manuscript (writing)
XII. Origins of typography and printing (graphic design)
XIII. The Industrial Revolution (wood-type poster, photography, Art Nouveau and Arts & Crafts)
XIV. The Modernist Era (Modern Art, Bauhaus and New Typography)
XV. The Information Age (advertising, The New York School, corporate identity, and conceptual image)
XVI. Digital technologies and commercial art
XVII. Design basics (value, composition and color)
XVIII. Gestalt
XIX. Grid structure
XX. Marketing
XXI. Advertising
XXII. Content and meaning: simile, metaphor, personification, metonymy,
synecdoche, pun, hyperbole, antithesis, irony and allegory.
XXIII. Interactive design and multimedia
XXIV. Current developments and trends
XXV. Introduction to the graphic design resumé and portfolio

Miscellaneous Dates
The academic calendar can be found online at the college website. We will cover the above, most likely but not necessarily, in this order. The semester will be spent working with Adobe InDesign, Adobe Photoshop, Adobe Acrobat and QuarkXPress. The midterm exam will be on October 28th. Your term paper is due on November 4th. The final project is due on December 21st, which is the last class.

Term Paper
The term paper should be 1 to 3 pages of text, single-spaced and typeset. Topics may include but not be limited to: a short biography of an artist or graphic designer, a summary of any work of art, a description of an art related event, or a step by step documentation of any project or technique that you wish to research. Please feel free to use the internet for source material but be aware that anyone can put information on the world wide web so not everything you read is reliable. Try to develop a feel for the accuracy of your resources. Please state your sources and write in your own words.

Assignment Descriptions
1. Research a topic – Using search engines on the world wide web, research a topic of your choice. Also use Other internet services like usnet newsgroups to get information. You should chose a topic that has some personal significance to you.
2. Typography – Size: 3" x 3" each word or optional. Using ten words, choose the best fonts that describes them visually. Create a background for each word. Research typefaces and words as needed. Keep nots on your reasons for all choices made.
3. Illustration for a Word – Size: 7" x 5". Pick one word from previous assignment and create an illustration that describes it. Use text as needed but do not explain yor image with the text.
4. Center page design for book – Size: 7.5" x 10" or similar. Emphasis on creativity and careful attention to typography. Use existing text from favorite book, create two-page layout. You may need to create your own artwork to accommodate the story.
5. Initial Letters – Size: 9" x 11.5" Using your initials create three-dimensional letters that interlock. Demonstrate the use of texture and on at least one letter using the gradients create a chrome look. When you have finished the construction of your letters, create a reflection on a glass plane along with a cast shadow.
6. Image and Text – Size: 8" x 8" - Choose one photograph, create variations of photos using any means available. Add quotes that best describes the mood of each of the images and present together in a two image by two image grid.
7. Line, Balance, Positive/Negative Space – Size: 8.5" x 11" or similar. Create design using lines only that will exhibit moods: sad, happy, mad, anxiety. Consider the balance (or imbalance) of positive and negative space.
8. Product Advertisement – Size: 7" x 5" or optional. Create an advertisement for a product that is not widely known. Bring in class different items that are not advertised (toys, candy, etc) Students will pick one item and create an advertment for it.

9. Informational design – Size: 8.5" x 11" or similar. Pick a process that involves a few steps create images to describe it, use as little text as possible. Example how to assemble a toy truck, how to create an origami bird, etc.

Final Project (Portfolio Piece) – Size: optional. Emphasis on intelligent and creative use of type and images. You should try to achieve a finished quality piece. The project should look like it was professionally executed. Use of traditional materials is required. It is acceptable to use Adobe InDesign only for the design stages if you would like to use all traditional materials. If type is used (recommended) it must look perfect. If necessary use press type. The final project will be an extensive project. You must discuss any ideas with the instructor prior to execution of the assignment. Consider using additional materials and tools besides the computer. Matting is required for flat artwork. Presentation is extremely important; no disks or prints on plain white paper will be accepted. Use visual imagery to convey ideas using language as a model.

Bibliography
Imaging Essentials by Luanne Seymour Cohen, Russell Brown and Tanya Wendling
Adobe Press, 1993 (ISBN# 1-56830-051-4)
Design Essentials by Luanne Seymour, Russell Brown, Lisa Jeans and Tanya Wendling
Adobe Press, 1992 (ISBN# 0-672-48538-9)
Advanced Adobe Photoshop by the staff of Adobe Systems Incorporated
Adobe Press, 1994 (ISBN# 1-56830-117-0)
Photoshop f/x by Cathy Abes
Ventana Press, 1994 (ISBN# 1-56604-179-1)
Professional Photoshop by Dan Margulis
John Wiley & Sons, 1994 (ISBN# 0471018732)
Photoshop Filter Finesse by Bill Niffenegger
Random House, 1994 (ISBN# 0-679-75324-0)
Photoshop Wow! Book Tips and Tricks by Dayton & Davis
PeachPit Press, 1993 (ISBN# 1-566-09-004-0)
Photoshop In Black And White by Jim Rich and Sandy Bozek
PeachPit Press, 1994 (ISBN# 1-56609-117-9)
Photomontage by Dawn Ades
Thames and Hudson Inc., 1986 (0-500-20208-7)
The Gray Book: Designing In Black and White On Your Computer by Michael Gosney
Ventana Press, 1990 (ISBN# 0-940087-50-2)
The Macintosh Bible, 4th edition by Goldstein & Blair (Arthur Naiman, et al.)
PeachPit Press, 1993 (ISBN# 1-56609-009-1)
Danny Goodman's Macintosh Handbook by Danny Goodman
Bantam Books, 1992 (ISBN# 0-553-35485-X)
47 Printing Headaches And How To Avoid Them by Linda Sanders
Running Press, 1991 (ISBN# 0-89471-226-8)
The Graphic Designer's Handbook by Alastair Campbell
North Light Books, 1991 (ISBN# 1-56830-021-2)
QuarkXpress® Design Techniques for Macintosh® by Michael J. Nolan & Scott Cook
Hayden Books, 1993 (ISBN# 0-89134-366-0)
Designing Creative Resumes by Gregg Berryman
Crisp Publications, 1990 (ISBN# 1-56052-053-1)
Creating Killer Web Sites by David Siegel
Hayden Books, 1996 (ISBN# 1-56052-053-1)
How To Use HTML 3 by Scott Arpajian
Ziff-Davis Press, 1996 (ISBN# 1-56276-390-3)
HTML for Fun and Profit by Mary E. S. Morris
SunSoft Press, 1995 (ISBN# 0-13-359290-1)
The Artist's Way: A Spiritual Path To Higher Creativity by Julia Cameron
G. P. Putnam's Sons, 1992 (ISBN# 0-87477-694-5)
Computer Artist by Pennwell Publishing Company
Subscription Service: P.O. 3188, Tulsa, OK 74101. Phone: (918) 831-9405/FAX: (918) 831-9555. (ISSN# 1063-312X)
How by F&W Publications, Inc.
Subscription Service: P.O. 5250, Harlan, IA 51593-0750. Phone: (800) 333-1115. (ISSN# 0886-0483)
Yahoo! Internet Life by Ziff-Davis Publishing Division
Subscription: http://subscribe.yil.com/deals (Enter Code: 5NAK9) or P.O. Box 53381, Boulder, CO 80323-3381
.net by Future Publishing
Subscription: E-mail subs@futurenet.co.uk (include ref. # NET6/5) or P.O. Box 301070, Escondido, CA 92030-9942

Macintosh Commands Found In Most Applications
FILE EDIT
NEW UNDO
OPEN CUT
CLOSE COPY
SAVE PASTE
SAVE AS CLEAR
PRINT SELECT ALL
File Menu
New- Use this to create a new document . Can also create a new folder when in the finder.
Open- This will load an existing document or launch an application in the finder.
Close- Closes the document currently open or closes a window in the finder.
Save- Saves the current document or updates it if it was already saved.
Save As- Use to save a copy of the current document under a different name.
Print- Prints the document (can be used in the finder if document is selected).
Edit Menu
Undo- If available, this will undo the last action taken. Usually only the last action
will be undone, so if you use this command twice, it redoes what was undone
leaving you back to where you were before the undo command was selected.
Cut- Copies whatever is selected to the clipboard memory and then deletes it.
Copy- Copies what is selected (does not delete it).
Paste- Pastes whatever was last copied or cut (in word processing, this command
pastes the contents of the clipboard starting at the blinking insertion point).
Clear- Deletes what is selected without copying it into clipboard memory.
Select All- Quickly selects everything in the active window (the active window
is the window which was clicked in last).
If You Are Stuck
First, press on the application switching icon to see which program you are in. MacOS's application switching icon is located in the top right corner of the screen. Remember, in MacOS it is possible to have several applications opened at the same time. Second, try saying to yourself what you want to do using words found in the file or edit menus.
Other Terms
CPU- Central Processing Unit (can be used to describe the computer without the monitor or keyboard).
RAM- Random Access Memory. This is CPU processing memory. Files (applications
and documents) get loaded into RAM memory when they are opened.
Storage memory- this is most often floppy disks or hard disks. When a document is saved it is
stored on a floppy disk or a hard disk drive.
Monitor or Display- This is the screen you see information on.

Syllabus
NCC 3D Art
2D Animation, Art 237
Section K1 - CRN 14084 • Fall 2009 - Tuesdays 1:00 p.m. to 3:50 p.m. & Thursdays 1:00 p.m. to. 2:20 p.m. • Building G • Room C-45
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 4:00 p.m. to 6:00 p.m. and Wednesdays 5:30 p.m. to 6:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
Prerequisites for this class are Art130 and Art131. This course will start with an introduction to file management on desktop computers. Course instruction will give students knowledge of basic animation fundamentals, digital video and QuickTime on a computer. Course instruction will include desktop video editing, creating titles, compositing, use of video transitions, use of video filters, digitizing video, output for video tape, and some traditional concepts such as lighting and NTSC specifications. Students will use Apple Final Cut Express, Adobe After Effects and other software to create their own complex animations and video presentations. Students will have their own computer workstations and access to color scanners, cameras, video recorders and printers.

Course Objectives
This course will provide the student with a basic foundation for 2D animation. The course will reinforce and encourage use of basic art and design principles. The student will gain experience with a variety of computer graphic projects. In addition, some fundamentals of computer graphics and desktop publishing will be utilized. Throughout the course, the student will practice basic computer operations (such as menu commands, window management, palette usage, keyboard shortcuts, file management and cross-platform file preparation).

Textbook and Materials
Your success in this course will be greatly enhanced if you can obtain use of a video camera or camcorder for the duration of this class. You will need a high capacity storage medium to store the large video files. Students should purchase CD-R's, a FireWire or USB storage device as needed, one notebook and a sketch pad. Students will need to use their college MyNCC Student E-mail accounts (http://www.ncc.edu/studentemail). Students should request email addresses from at least two other students in this class so information from any class missed can be obtained. Students will be required to participate in a special Discounted Student Enrollment Program with Lynda.com at a cost of $37 for the semester. A computer and internet connection will be required to use the online tutorials. To enroll, after you receive an email with the class code (09032009C10365), go to http://www.lynda.com/DSEP/StudentRegistration/RegistrationStep1.aspx in a web browser and follow the instructions (alternatively you can go to Lynda.com and click on Products:Educators and then enter information in Student Registration on the left). Not required: Apple Final Cut Express 4 is available for $179 at the apple store for NCC at http://store.apple.com/us_edu. Not required: students can purchase Adobe CS4 Production Premium for $329 or Adobe CS4 Master Collection for $539 through a special program. Details are at http://www.schoolworld.com/nassaucc/. You may also contact edusales@schoolworld.com or 1-800-554-2991. A fully-functional trial of Adobe After Effects is available at http://www.adobe.com/downloads/#creativesuite_family.

Instructional Procedures
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.

Assignments
About six projects plus one extensive final project will be assigned. Students will be required to spend at least three hours outside of class time per week to complete these projects in the lab or on their home computer. Projects will generally be assigned once weekly and will be due one week later or as indicated. Projects should be printed (black and white is ok) Late projects will only be accepted if handed in by the next scheduled class and there will be a grade reduction unless the student was absent. If possible please email a .jpg low resolution preview of the work as soon as possible if you are absent on the day the assignment is due or make arrangements to have another student bring it in for you and bring a hard copy with you the next time you are in class. There will be tutorial assignments worked on in class and possible quizzes. Students are encouraged to substitute any of the assigned projects with one of their own projects as long as they relate to the material presented in class and are discussed with the instructor (for approval) at the time the class project is assigned. Your suggestions for extra credit are wecome and encouraged.

Grading
Your final grade will be determined by the sum of percentage points awarded for your performance in the following areas: Weight Grade equivalents:   Percent Grade
Term projects 40
  90-100 A
Midterm exam 10
  85-89 B+
Practical exam 10
  80-84 B
Final Project 10     75-79 C+
Preparedness/Class participation/Progress 10     70-74 C
Lynda.com signup/Certificates of Completetion 10
  65-69 D+
Art Forum attendance or Firehouse Gallery Questionnaire 5
  60-64 D
Notes 5
  0-59 F

Class attendance and participation is essential. You are responsible for the material, notes and assignments for classes you miss. Students are required to get contact information for two other students for the purpose of getting any briefed on any instruction presented in class and the project assignment or homework that is missed on a day the student is absent. No more than three absences are permitted. Each absence in excess of three will lower your final grade by one-half letter grade. Absences above six may result in your being dropped from the course or failure. Habitual or excessive lateness will count each two occurrences of lateness as one absence. Non-participation in class activities will be counted the same as being absent from class. Except during breaks, using communication devices including web browsers, cell phones and headphones is not allowed unless directly pertaining to class activities and may result in your being asked to leave the classroom for the day. Students must maintain notes on class lectures, demonstrations and instruction. These notes will be graded. It is okay to copy the notes from another student at the end of the semester for the grade, however, you will still be required to take notes during the semester. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions. If you have a physical, psychological, medical, or learning disability that may impact on your ability to carry out assigned course work, we would urge that you contact the staff in the Center for Students with Disabilities in Building U, Phone: 572-7241 (TTY: 572-7617), Email: Richard.Ashker@ncc.edu. CSD will review your concerns and determine with you what accommodations are necessary and appropriate. All information and documentation of disability are confidential.

Course Topics
I. Digital Imaging and the digital revolution
II. Ethics and copyright
III. Introduction to computers, restricted Finder, the Macintosh lab and software used
IV. Overview of 2D animation
V. File formats for animation
VI. Introduction to Adobe Premiere
VII. Interface of Premiere
VIII. Tools and menu commands
IX. Using construction window, transitions, filters
X. Digital audio and audio editing
XI. Rotoscoping with PhotoShop using Filmstrip format
XII. Input devices for digital video
XIII. Lighting
XIV. Overview of Adobe After Effects
XV. Adding special effects with After Effects
XVI. Output to video

Miscellaneous Dates
The academic calendar can be found online at the college website. We will cover the above, most likely but not necessarily, in this order. The semester will be spent working with Apple Final Cut Express, Adobe Photoshop and Adobe After Effects. On September 29th there is no class for us as the college follows a Monday class schedule for day classes. The midterm exam will be on November 5th (there will be no make-up for this exam if you miss it). Students will have an individual conference on their academic standing in the course on November 12th. There is no class on Thanksgiving Day, November 26th. The practical exam will be done in class on December 17th (there will be no make-up for this exam if you miss it). The final project is due on December 22nd, which is the last day of class. The video must be available for showing at the beginning of class for our group critique. The final project must also be submitted on DVD by the end of class.

Assignment Descriptions
1. Video Portfolio – Size: 720 x 480 pixels (4:3 aspect ratio) at 29.97 fps. Using existing still graphics consisting of scanned images or computer imagery, assemble a one minute sequence that creatively describes your past work, concepts and style. A story board using markers must first be submitted before you start assembling the sequence.
2. Portfolio with Titling – Size: 720 x 480 pixels (4:3 aspect ratio) at 29.97 fps. Using the above video portfolio, add text to your presentation. Consider the color and typeface carefully. Add motion and other effects as desired.
3. Video Commercial – Size: 720 x 480 pixels (16:9 anamorphic widescreen aspect ratio) at 29.97 fps. Use a 3d object (may be functional or not) initending to be a new product (consider using 3d modeling or another technique to create the object). Integrate this product with a complete new product and logo campaign geared to a target audience between the ages of 16-30. Final video must be thirty seconds in length with sound.
4. Music Video – Size: 720 x 480 pixels (16:9 anamorphic widescreen aspect ratio) at 29.97 fps. Create a digital video montage that includes audio and graphics. Select a favorite piece of music that you have and expand or further explain its meaning visually.
5. Transformation or Morphing – Size: 720 x 480 pixels (16:9 anamorphic widescreen aspect ratio) at 29.97 fps. Create a 30 second video that demonstrates a time sequence and depicting of an event or events. Consider originality, readability and an overall sense of unity of color, text, sound and graphics.
6. Special Effects – Size: 720 x 480 pixels (16:9 anamorphic widescreen aspect ratio) at 29.97 fps. Create a 30 second video with special effects added in After Effects. Here is your chance to show your special effects abilities.
7. Do Your Own Thing – Size: 720 x 480 pixels (16:9 anamorphic widescreen aspect ratio) at 29.97 fps. Do your own thing with video. Many students are well into digital video and have some directions of their own they would like to pursue. If you are not one of these, please speak to the Instructor about a possible assignment topics. Emphasis on subject matter, composition and style.
8. Project with Friend – Size: 720 x 480 pixels (16:9 anamorphic widescreen aspect ratio) at 29.97 fps. Find a friend who studies in the arts or make one from the Art Department. Plan and complete a project with their help (no strict rules, but try to work as a team). The cutting edge of art in computer graphics does not depend solely on the computer or one program. Presentation, composition and subject matter are very important. Possible other media include: photography, videography, cinematography, music composition, acting, dance, sculpture, painting, etc.
9. Team Project – Size and content: to be discussed in class. As artists and designers are often called upon to collaborate on projects, especially in the area of multimedia, this assignment can be particularly rewarding and a valuable learning experience. Team projects often have the potential to be displayed in prominent locations on the Internet.
Final Project – Size: 720 x 480 pixels (16:9 anamorphic widescreen aspect ratio) at 29.97 fps. The final project will be an extensive project. You must discuss any ideas with the instructor prior to execution of the assignment. Consider using additional materials and tools besides the computer. Matting is required for flat artwork. Presentation is extremely important; no disks or prints on plain white paper will be accepted.
Additional Projects – Most students end up with more than the assigned projects because they chose to make variations on some of them (computer makes this easy with save as command). Make sure you have developed each project adequately, especially if you plan to complete only what is assigned.

Bibliography
Imaging Essentials by Luanne Seymour Cohen, Russell Brown and Tanya Wendling
Adobe Press, 1993 (ISBN# 1-56830-051-4)
Design Essentials by Luanne Seymour, Russell Brown, Lisa Jeans and Tanya Wendling
Adobe Press, 1992 (ISBN# 0-672-48538-9)
Advanced Adobe Photoshop by the staff of Adobe Systems Incorporated
Adobe Press, 1994 (ISBN# 1-56830-117-0)
Photoshop f/x by Cathy Abes
Ventana Press, 1994 (ISBN# 1-56604-179-1)
Professional Photoshop by Dan Margulis
John Wiley & Sons, 1994 (ISBN# 0471018732)
Photoshop Filter Finesse by Bill Niffenegger
Random House, 1994 (ISBN# 0-679-75324-0)
Photoshop Wow! Book Tips and Tricks by Dayton & Davis
PeachPit Press, 1993 (ISBN# 1-566-09-004-0)
Photoshop In Black And White by Jim Rich and Sandy Bozek
PeachPit Press, 1994 (ISBN# 1-56609-117-9)
Photomontage by Dawn Ades
Thames and Hudson Inc., 1986 (0-500-20208-7)
The Gray Book: Designing In Black and White On Your Computer by Michael Gosney
Ventana Press, 1990 (ISBN# 0-940087-50-2)
The Macintosh Bible, 4th edition by Goldstein & Blair (Arthur Naiman, et al.)
PeachPit Press, 1993 (ISBN# 1-56609-009-1)
Danny Goodman's Macintosh Handbook by Danny Goodman
Bantam Books, 1992 (ISBN# 0-553-35485-X)
47 Printing Headaches And How To Avoid Them by Linda Sanders
Running Press, 1991 (ISBN# 0-89471-226-8)
The Graphic Designer's Handbook by Alastair Campbell
North Light Books, 1991 (ISBN# 1-56830-021-2)
QuarkXpress® Design Techniques for Macintosh® by Michael J. Nolan & Scott Cook
Hayden Books, 1993 (ISBN# 0-89134-366-0)
Designing Creative Resumes by Gregg Berryman
Crisp Publications, 1990 (ISBN# 1-56052-053-1)
Creating Killer Web Sites by David Siegel
Hayden Books, 1996 (ISBN# 1-56052-053-1)
How To Use HTML 3 by Scott Arpajian
Ziff-Davis Press, 1996 (ISBN# 1-56276-390-3)
HTML for Fun and Profit by Mary E. S. Morris
SunSoft Press, 1995 (ISBN# 0-13-359290-1)
The Artist's Way: A Spiritual Path To Higher Creativity by Julia Cameron
G. P. Putnam's Sons, 1992 (ISBN# 0-87477-694-5)
Computer Artist by Pennwell Publishing Company
Subscription Service: P.O. 3188, Tulsa, OK 74101. Phone: (918) 831-9405/FAX: (918) 831-9555. (ISSN# 1063-312X)
How by F&W Publications, Inc.
Subscription Service: P.O. 5250, Harlan, IA 51593-0750. Phone: (800) 333-1115. (ISSN# 0886-0483)
Yahoo! Internet Life by Ziff-Davis Publishing Division
Subscription: http://subscribe.yil.com/deals (Enter Code: 5NAK9) or P.O. Box 53381, Boulder, CO 80323-3381
.net by Future Publishing
Subscription: E-mail subs@futurenet.co.uk (include ref. # NET6/5) or P.O. Box 301070, Escondido, CA 92030-9942

Macintosh Commands Found In Most Applications
FILE EDIT
NEW UNDO
OPEN CUT
CLOSE COPY
SAVE PASTE
SAVE AS CLEAR
PRINT SELECT ALL
File Menu
New­ Use this to create a new document . Can also create a new folder when in the finder.
Open­ This will load an existing document or launch an application in the finder.
Close­ Closes the document currently open or closes a window in the finder.
Save­ Saves the current document or updates it if it was already saved.
Save As­ Use to save a copy of the current document under a different name.
Print­ Prints the document (can be used in the finder if document is selected).
Edit Menu
Undo­ If available, this will undo the last action taken. Usually only the last action
will be undone, so if you use this command twice, it redoes what was undone
leaving you back to where you were before the undo command was selected.
Cut­ Copies whatever is selected to the clipboard memory and then deletes it.
Copy­ Copies what is selected (does not delete it).
Paste­ Pastes whatever was last copied or cut (in word processing, this command
pastes the contents of the clipboard starting at the blinking insertion point).
Clear­ Deletes what is selected without copying it into clipboard memory.
Select All­ Quickly selects everything in the active window (the active window
is the window which was clicked in last).
If You Are Stuck
First, press on the application switching icon to see which program you are in. MacOS's application switching icon is located in the top right corner of the screen. Remember, in MacOS it is possible to have several applications opened at the same time. Second, try saying to yourself what you want to do using words found in the file or edit menus.
Other Terms
CPU­ Central Processing Unit (can be used to describe the computer without the monitor or keyboard).
RAM­ Random Access Memory. This is CPU processing memory. Files (applications
and documents) get loaded into RAM memory when they are opened.
Storage memory­ this is most often floppy disks or hard disks. When a document is saved it is
stored on a floppy disk or a hard disk drive.
Monitor or Display­ This is the screen you see information on.

Unit 1

Read this (requires Adobe Acrobat Reader):

Video Primer


Go to Apple and learn about Final Cut Express:

http://www.apple.com/finalcutexpress/

Unit 2

View the Introduction, chapter one, Getting Started with Final Cut Express HD
and chapter two, Understanding the Interface,
of the video tutorials at Lynda.com (about 47 mins):

Final Cut Express HD 3.5 Essential Training

Unit 3

View chapter six, Editing Audio,
chapter seven, Using Transitions,
and chapter eight, Adding Titles,
of the video tutorials at Lynda.com (about 1 hour and 48 mins):

Final Cut Express HD 3.5 Essential Training

Unit 4

View chapter three, Importing Your Footage,
chapter four, Organizing Your Story,
and chapter five, Trimming Your Story,
of the video tutorials at Lynda.com:

Final Cut Express HD 3.5 Essential Training

Unit 5

View chapter nine, Color Correction,
and chapter ten, Compositing and Effects,
of the video tutorials at Lynda.com:

Final Cut Express HD 3.5 Essential Training

Syllabus
NCC 3D Art
3D Animation, Art 238
Section M1 - Fall 2003 - Mondays 2:00 p.m. to 4:45 p.m.
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 2:30 p.m. to 3:30 p.m. and Wednesdays 3:30 p.m. to 5:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
The prerequisite for this course is at least a "C' as the final grade in Art138. Course instruction will be on Autodesk Maya (you may use another modeler such as 3D Studio, LightWave or Strata3D), Adobe Premiere and Adobe After Effects. The course will include use of other techniques such as those found in Adobe Photoshop and Adobe Illustrator. Students will gain knowledge of animation of three dimensional models on the computer. Emphasis will be on developing an understanding of various 3D and 2D animation techniques. Students will learn how to create animated textures in Photoshop and other software for use in 3D modeling programs. Students will compose 3D models, render images and animations. In addition, some basic animation fundamentals will be discussed.

Course Objectives
This course will provide the student with a basic foundation for animating 3D models, editing the animations and adding special effects. The course will reinforce and encourage use of basic art and design principles. The student will gain experience with a variety of computer graphic projects. In addition, some fundamentals of computer graphics and desktop publishing will be utilized. Throughout the course, the student will practice basic computer operations (such as menu commands, window management, palette usage, keyboard shortcuts, file management and cross-platform file preparation)

Textbook and Materials
Autodesk Maya software (available for PC or Mac at artserver.ncc.edu/software/). Use only version 3.0.2 not higher unless you buy the plus version. USB or FireWire Storage device such as a zip 250 and cartridges (as needed), one notebook, and a sketch pad. There is no specific textbook required. However, students should purchase one or more of the following: a training video such as those from Autodesk Maya. A training CD for other 3D modeling software may be available from Virtual Training Company, Phone: 1-888-TRAIN-CD, Contact: Keith, Code 16868), one book from the suggested reading list, a subscription to a related magazine (such as Computer Graphics World, Computer Artist, How, Macworld or MacUser) or a related book approved by the instructor.

Instructional Procedures
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.

Assignments
Eight to ten projects and an extensive final project will be assigned. Projects will generally be assigned each week and will be due the following week. Late projects will either not be accepted or will result in a lowered grade. Students are encouraged to substitute any of the assigned projects with one of their own projects as long as they relate to the material presented in class and are discussed with the instructor (for approval) at the time the class project is assigned. Your suggestions for extra credit are wecome and encouraged. Students will need to spend time in the lab or on their own computer (outside of class time) to complete these projects. Projects may be handed in on CD or emailed ahead of time if small. One term paper (one to three pages, single spaced and typeset) will be due near mid semester. In addition, there will be tutorial assignments worked on in class and a high probability of surprise quizzes. Finally, all students should maintain notes on class lectures, demonstrations and instruction. These notes must presented toward the end of the semester to receive a passing grade. Class attendance is essential. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions.

Grading
Your final grade will be determined by the sum of percentage points awarded for your performance in the following areas:
| Percent Grade
Term projects as assigned (usually 8 to 10) 50 | 90-100 A
Final project 10 | 85-89 B+
Midterm exam 10 | 80-84 B
Term paper (usually one to three pages of text) 10 | 75-79 C+
Class participation/class tutorials 5 | 70-74 C
Progress 5 | 65-69 D+
Firehouse Gallery art forum attendance and Questionnaire 5 | 60-64 D
Notes 5 | 0-59 F

Class attendance and participation is essential. You are responsible for the material, notes and assignments for classes you miss. Students are required to get contact information for two other students for the purpose of getting any briefed on any instruction presented in class and the project assignment or homework that is missed on a day the student is absent. No more than three absences are permitted. Each absence in excess of three will lower your final grade by one-half letter grade. Absences above six may result in your being dropped from the course or failure. Habitual or excessive lateness will count each two occurrences of lateness as one absence. Non-participation in class activities will be counted the same as being absent from class. Except during breaks, using communication devices including web browsers, cell phones and headphones is not allowed unless directly pertaining to class activities and may result in your being asked to leave the classroom for the day. Students must maintain notes on class lectures, demonstrations and instruction. These notes will be graded. It is okay to copy the notes from another student at the end of the semester for the grade, however, you will still be required to take notes during the semester. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions. If you have a physical, psychological, medical, or learning disability that may impact on your ability to carry out assigned course work, we would urge that you contact the staff in the Center for Students with Disabilities in Building U, Phone: 572-7241 (TTY: 572-7617), Email: Richard.Ashker@ncc.edu. CSD will review your concerns and determine with you what accommodations are necessary and appropriate. All information and documentation of disability are confidential.


Course Topics
I. Digital Imaging and the digital revolution
II. Ethics and copyright
III. Overview of 2D animation
IV. QuickTime compression/decompression (codecs)
V. Autodesk Maya's implementation of animation & QuickTime
VI. Setting up a model for animation
VII. Using Autodesk Maya's Project Window (timeline)
VIII. Animating objects
IX. Tips for animating in a 3D modeling program
X. Animating with Links
XI. Animating Deformers
XII. Animating Splines
XIII. Animating Meshes
XIV. Animating Cameras
XV. Animating Lighting
XVI. Animating Textures
XVII. Using Quicktime movies as textures
XVIII. Using Particle generators
XIX. Rotoscoping with PhotoShop using Filmstrip format
XX. Overview to Adobe Premiere
XXI. Overview of Adobe After Effects
XXII. Adding special effects with After Effects
XXIII. Overview of Adobe After Effects
XXIV. Output to video

Miscellaneous Dates
The academic calendar can be found online at the college website. We will cover the above, most likely but not necessarily, in this order. Most of the semester will be spent working with Adobe Premiere. Wednesday, October 8th follows a Monday schedule so you have this class that day. The midterm exam will be on October 27th. Your term paper is due on November 3th. The final project is due on December 15th, which is the last class.

Term Paper
The term paper should be 1 to 3 pages of text, single-spaced and typeset. Topics may include but not be limited to: a short biography of an artist or graphic designer, a summary of any work of art, a description of an art related event, or a step by step documentation of any project or technique that you wish to research. Please feel free to use the internet for source material but be aware that anyone can put information on the world wide web so not everything you read is reliable. Try to develop a feel for the accuracy of your resources. Please state your sources and write in your own words.

Assignment Descriptions
1. Animated Logo– Size: 320 x 240 pixels. Resolution 72 ppi. Minimum length and speed: 30 frames at 15 fps. Create a logo in illustrator and extrude in Autodesk Maya. Animate the logo and include a background. This logo must smoothly loop with out hesitating or jumping when played in QuickTime player (Movie Player) for full credit.
2. Multiple Animated Objects– Size: 320 x 240 pixels. Resolution 72 ppi. Minimum length and speed: 30 frames at 15 fps. Create an interesting scene using multiple animated objects of different modeling types. A functional item such as a simple mechanical device with moving parts would be challenging.
3. Animated Splines– Size: 320 x 240 pixels. Resolution 72 ppi. Minimum length and speed: 60 frames at 15 fps. Starting with freeform objects, edit the beziér splines to animate the shapes in time. Organic shapes are appropriate objects for this assignments.
4. Animated Meshes– Size: 320 x 240 pixels. Resolution 72 ppi. Minimum length and speed: 60 frames at 15 fps. Starting with mesh objects, edit the mesh to animate the shapes in time. Complex shapes or complex transformations are appropriate choices for this assignment.
5. Animated Lighting and Cameras– Size: 320 x 240 pixels. Resolution 72 ppi. Minimum length and speed: 120 frames at 15 fps. Model a scene that exploits the use of animated lighting. Add a camera into the scene and animate the camera angles and zoom in a cinematic fashion.
6. Animated Textures– Size: 320 x 240 pixels. Resolution 72 ppi. Minimum length and speed: 90 frames at 15 fps. Using scanned images or original Photoshop textures and your own quicktime movies (perhaps from Adobe After Effects or Adobe Premiere), create a scene with animating textures. Try to use a variety of techniques such as applying the movies as bump maps or surface property maps.
7. Particle Animation– Size: 320 x 240 pixels. Resolution 72 ppi. Minimum length and speed: 60 frames at 15 fps. Use the particle generator in a realistic manner as a part of an animation.
8. Animation with Special Effects– Size: 320 x 240 pixels. Resolution 72 ppi. Minimum length and speed: 120 frames at 15 fps. Produce an animated 3D model and add effects using filmstrip format (output from Premiere) in Photoshop or to the Quicktime movie in Adobe After Effects. Additionally you may use Adobe Premiere.
9. Project with Friend– Size: 320 x 240 pixels. Resolution 72 ppi. Minimum length and speed: 120 frames at 15 fps. Plan and complete a project with another student. Try to make sure that each student is bring something unique to the project. Consider using live video.
10. Team Project– To be discussed in class. As artists and designers are often called upon to collaborate on projects, especially in the area of multimedia, this assignment can be particularly rewarding and a valuable learning experience. Some of the team projects have ended up in prominent locations such as the Metacreations site on the Internet.
Final Project– The final project will be an extensive project. You must discuss any ideas with the instructor prior to execution of the assignment. Consider using additional materials and tools besides the computer. Video output on VHS tape is required. Presentation is extremely important; no disks or prints will be accepted.
Additional Projects– Make your projects better and longer if you want to do more work.

Bibliography
Imaging Essentials by Luanne Seymour Cohen, Russell Brown and Tanya Wendling
Adobe Press, 1993 (ISBN# 1-56830-051-4)
Design Essentials by Luanne Seymour, Russell Brown, Lisa Jeans and Tanya Wendling
Adobe Press, 1992 (ISBN# 0-672-48538-9)
Advanced Adobe Photoshop by the staff of Adobe Systems Incorporated
Adobe Press, 1994 (ISBN# 1-56830-117-0)
Photoshop f/x by Cathy Abes
Ventana Press, 1994 (ISBN# 1-56604-179-1)
Professional Photoshop by Dan Margulis
John Wiley & Sons, 1994 (ISBN# 0471018732)
Photoshop Filter Finesse by Bill Niffenegger
Random House, 1994 (ISBN# 0-679-75324-0)
Photoshop Wow! Book Tips and Tricks by Dayton & Davis
PeachPit Press, 1993 (ISBN# 1-566-09-004-0)
Photoshop In Black And White by Jim Rich and Sandy Bozek
PeachPit Press, 1994 (ISBN# 1-56609-117-9)
Photomontage by Dawn Ades
Thames and Hudson Inc., 1986 (0-500-20208-7)
The Gray Book: Designing In Black and White On Your Computer by Michael Gosney
Ventana Press, 1990 (ISBN# 0-940087-50-2)
The Macintosh Bible, 4th edition by Goldstein & Blair (Arthur Naiman, et al.)
PeachPit Press, 1993 (ISBN# 1-56609-009-1)
Danny Goodman's Macintosh Handbook by Danny Goodman
Bantam Books, 1992 (ISBN# 0-553-35485-X)
47 Printing Headaches And How To Avoid Them by Linda Sanders
Running Press, 1991 (ISBN# 0-89471-226-8)
The Graphic Designer's Handbook by Alastair Campbell
North Light Books, 1991 (ISBN# 1-56830-021-2)
QuarkXpress® Design Techniques for Macintosh® by Michael J. Nolan & Scott Cook
Hayden Books, 1993 (ISBN# 0-89134-366-0)
Designing Creative Resumes by Gregg Berryman
Crisp Publications, 1990 (ISBN# 1-56052-053-1)
Creating Killer Web Sites by David Siegel
Hayden Books, 1996 (ISBN# 1-56052-053-1)
How To Use HTML 3 by Scott Arpajian
Ziff-Davis Press, 1996 (ISBN# 1-56276-390-3)
HTML for Fun and Profit by Mary E. S. Morris
SunSoft Press, 1995 (ISBN# 0-13-359290-1)
The Artist's Way: A Spiritual Path To Higher Creativity by Julia Cameron
G. P. Putnam's Sons, 1992 (ISBN# 0-87477-694-5)
Computer Artist by Pennwell Publishing Company
Subscription Service: P.O. 3188, Tulsa, OK 74101. Phone: (918) 831-9405/FAX: (918) 831-9555. (ISSN# 1063-312X)
How by F&W Publications, Inc.
Subscription Service: P.O. 5250, Harlan, IA 51593-0750. Phone: (800) 333-1115. (ISSN# 0886-0483)
Yahoo! Internet Life by Ziff-Davis Publishing Division
Subscription: http://subscribe.yil.com/deals (Enter Code: 5NAK9) or P.O. Box 53381, Boulder, CO 80323-3381
.net by Future Publishing
Subscription: E-mail subs@futurenet.co.uk (include ref. # NET6/5) or P.O. Box 301070, Escondido, CA 92030-9942

Macintosh Commands Found In Most Applications
FILE EDIT
NEW UNDO
OPEN CUT
CLOSE COPY
SAVE PASTE
SAVE AS CLEAR
PRINT SELECT ALL
File Menu
New- Use this to create a new document . Can also create a new folder when in the finder.
Open- This will load an existing document or launch an application in the finder.
Close- Closes the document currently open or closes a window in the finder.
Save- Saves the current document or updates it if it was already saved.
Save As- Use to save a copy of the current document under a different name.
Print- Prints the document (can be used in the finder if document is selected).
Edit Menu
Undo- If available, this will undo the last action taken. Usually only the last action
will be undone, so if you use this command twice, it redoes what was undone
leaving you back to where you were before the undo command was selected.
Cut- Copies whatever is selected to the clipboard memory and then deletes it.
Copy- Copies what is selected (does not delete it).
Paste- Pastes whatever was last copied or cut (in word processing, this command
pastes the contents of the clipboard starting at the blinking insertion point).
Clear- Deletes what is selected without copying it into clipboard memory.
Select All- Quickly selects everything in the active window (the active window
is the window which was clicked in last).
If You Are Stuck
First, press on the application switching icon to see which program you are in. MacOS's application switching icon is located in the top right corner of the screen. Remember, in MacOS it is possible to have several applications opened at the same time. Second, try saying to yourself what you want to do using words found in the file or edit menus.
Other Terms
CPU- Central Processing Unit (can be used to describe the computer without the monitor or keyboard).
RAM- Random Access Memory. This is CPU processing memory. Files (applications
and documents) get loaded into RAM memory when they are opened.
Storage memory- this is most often floppy disks or hard disks. When a document is saved it is
stored on a floppy disk or a hard disk drive.
Monitor or Display- This is the screen you see information on.

Syllabus
NCC 3D Art
Interactive Multimedia for the Web, Art 239
Section R1 • CRN 14086 • Fall 2009 • Tuesdays 4:00 p.m. to 5:20 p.m. & Thursdays 2:30 p.m. to 5:20 p.m • Building G • Room C-45
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 4:00 p.m. to 6:00 p.m. and Wednesdays 5:30 p.m. to 6:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
There are prerequisites for this course. The prerequisites are: Art 130, Art 131, Art 137 and Art 140. You should have a fair number of computer graphics courses completed before attempting Art 239. This course will start with an introduction to file management on desktop computers. Course instruction will give students advanced knowledge of cross-platform interactive multimedia. Course instruction will include review and development of skills involved with creating interactive multimedia websites. Students will use XHTML, CSS, Adobe Dreamweaver, Adobe Photoshop, Adobe Fireworks, Adobe Flash and other skills they have learned to create well designed interactive presentations. Students will have their own computer workstations and access to color scanners, cameras, video recorders and printers.

Course Objectives
This course will provide the student with advanced knowledge for interactive design. The course will reinforce and encourage use of basic art and design principles. Students will increase their experience with web design and a variety of multimedia projects. In addition, some advanced techniques of web design and interactive multimedia authoring will be utilized. Throughout the course, the student will practice file management and cross-platform considerations.

Textbook and Materials
Students should purchase CD-R's, a FireWire or USB storage device as needed, one notebook and a sketch pad. Students will need to use their college MyNCC Student E-mail accounts (http://www.ncc.edu/studentemail). Students should request email addresses from at least two other students in this class so information from any class missed can be obtained. Students must sign up for a free Awardspace account to upload all progress on their website (http://www.awardspace.com/signup.html?gid=111). Students will be required to participate in a special Discounted Student Enrollment Program with Lynda.com at a cost of $37 for the semester. A computer and internet connection will be required to use the online tutorials. To enroll, after you receive an email with the class code (09032009C10366), go to http://www.lynda.com/DSEP/StudentRegistration/RegistrationStep1.aspx in a web browser and follow the instructions (alternatively you can go to Lynda.com and click on Products:Educators and then enter information in Student Registration on the left). Not required: students can purchase Adobe CS4 Web Premium for $549 or Adobe CS4 Web Standard for $224 (if Photoshop is already owned) through a special program. Details are at http://www.schoolworld.com/nassaucc/. You may also contact edusales@schoolworld.com or 1-800-554-2991. Adobe thirty day trial software is available at http://www.adobe.com/products/creativesuite/web/trial/.

Instructional Procedures
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.

Assignments

One extensive self-promotion website project will be assigned. Students will be required to spend at least three hours outside of class time per week to complete these projects in the lab or on their home computer. Individual skills will generally be assigned weekly and must be worked into your websitewithin one week or as indicated. Your progress is essential to success in this class. If you are present on the day progress is checked, it is your responsiblity to show it to me by the next scheduled class. You may email me a .jpg low resolution preview of the work. There will be tutorial assignments worked on in class and possible quizzes. Your suggestions for extra credit are wecome and encouraged.


Grading
Your final grade will be determined by the sum of percentage points awarded for your performance in the following areas: Weight Grade equivalents:   Percent Grade
Final Web Site Evaluation 40
  90-100 A
Midterm Web Site Evaluation 20
  85-89 B+
Preparedness/Class participation/Progress 20
  80-84 B
Lynda.com signup/Certificates of Completetion 10     75-79 C+
Art Forum attendance or Firehouse Gallery Questionnaire 5     70-74 C
Notes 5
  65-69 D+
   
  60-64 D
   
  0-59 F


Class attendance and participation is essential. You are responsible for the material, notes and assignments for classes you miss. Students are required to get contact information for two other students for the purpose of getting any briefed on any instruction presented in class and the project assignment or homework that is missed on a day the student is absent. No more than three absences are permitted. Each absence in excess of three will lower your final grade by one-half letter grade. Absences above six may result in your being dropped from the course or failure. Habitual or excessive lateness will count each two occurrences of lateness as one absence. Non-participation in class activities will be counted the same as being absent from class. Except during breaks, using communication devices including web browsers, cell phones and headphones is not allowed unless directly pertaining to class activities and may result in your being asked to leave the classroom for the day. Students must maintain notes on class lectures, demonstrations and instruction. These notes will be graded. It is okay to copy the notes from another student at the end of the semester for the grade, however, you will still be required to take notes during the semester. Any forms of academic dishonesty such as plagiarism, cheating or lying may result in serious grade reductions. If you have a physical, psychological, medical, or learning disability that may impact on your ability to carry out assigned course work, we would urge that you contact the staff in the Center for Students with Disabilities in Building U, Phone: 572-7241 (TTY: 572-7617), Email: Richard.Ashker@ncc.edu. CSD will review your concerns and determine with you what accommodations are necessary and appropriate. All information and documentation of disability are confidential.


Course Topics
I. The digital revolution, ethics and copyright
II. Review of computers, restricted Finder, the Macintosh lab and software used
III. Overview of interactive design and multimedia
IV. Marketing & advertising
V. Managing and authoring and interactive multimedia projects
VI. GUI (graphical user interface) and gestalt
VII. The transparent interface
VIII. Grid structure and interface design
IX. Design basics (value, composition and color)
X. XHTML and web page authoring
XI. Review of Photoshop for Multimedia
XII. Image file formats
XIII. Bit depth and resolution
XIV. File management
XV. Rollovers and other topic for Dreamweaver
XVI. Extensions
XVII. Using behaviors and javascript
XVIII. Bandwidth and keeping file sizes small
XIX. Overview of FinalCut
XX. Overview of Quicktime
XXI. Overview of digital audio
XXII. Rollovers, Sounds and other topic for Flash
XXIII. Development of personal portfolio web pages
XXIV. Quality versus preformance
XXV. Output to video and kiosks

Miscellaneous Dates
The academic calendar can be found online at the college website. We will cover the above, most likely but not necessarily, in this order. The semester will be spent working with XHTML, Adobe Photoshop, Adobe Dreamweaver, Adobe Fireworks and Adobe Flash. On September 29th there is no class for us as the college follows a Monday class schedule for day classes. The midterm website evaluations will begin on November 5th. If you are not available or prepared for your midterm website evaluation, that grade will be lowered by one full letter grade for each week of lateness. You may send me an email with a link to your site online for feedback at any time. Students will have an individual conference on their academic standing in the course starting on November 10th. There is no class on Thanksgiving Day, November 26th. The final website evaluations begin on December 17th, which is the second to last class. Your final portfolio website should be online and include every skill presented in the course.

Assignment Descriptions
1. Create a Portfolio Self-Promotional Web Site – Author a personal website used for promotion of yourself as a designer and should include 16 to 20 pieces of your best work. You should include most examples of your work from NCC. You must commit to a design for the website within the first two weeks. Please discuss any ideas with the instructor prior to execution of the assignment. The project should be complete, functional and well-designed. The overall design of your website is due in complete form by mid-semester (March 13th). Revisions and additionas are in the form of your final completed and fully-functional website are due the second to last class (May 13th). You must integrate and upload to Awardspace.com each of the skills/technologies in your website by the beginning of the next class from the day that skill/technology is presented in the course or as indicated. You must prepare for your website to be evaluated on a weekly basis. The website must be online at Awardspace.com or another web host that has no banners for full credit. Your suggestions for extra credit are wecome and encouraged.
Additional Projects – You are encouraged todevelop you portfolio and pursue professional work that coincides with content presented in this course.

Bibliography
Visual Quick Start Guide Dreamweaver MX for Windows and Macintosh by J. Tartin Towers
PeachPit Press, 1999 (ISBN# 1-201-35435-7)
Visual Quick Start Guide Adobe GoLive for Machintosh and Windows by Shelly Brisbin
PeachPit Press, 1999 (ISBN# 1-201-35477-2)
Visual Quick Start Guide DHTML for the World Wide Web by Jason Cranford Teague
PeachPit Press, 1998 (ISBN# 1-201-35341-5)
Visual Quick Start Guide HTML 4 for the World Wide Web by Elizabeth Castro
PeachPit Press, 1998 (ISBN# 1-201-69696-7)
Visual Quick Start Guide Flash MX for Windows and Macintosh by Katherine Ulrich
PeachPit Press, 1999 (ISBN# 1-201-35473-X)
Visual Quick Start Guide QuickTime Pro 5 by Judith Stern and Robert Lettieri
PeachPit Press, 1999 (ISBN# 1-201-35469-1)
Visual Quick Start Guide: JavaScript 2 for the World Wide Web, 2nd Edition by Tom Negrino and Dori Smith
PeachPit Press, 1998 (ISBN# 1-201-69648-7)
Perl and CGI for the World Wide Web: Visual Quick Start Guide by Elizabeth Castro
PeachPit Press, 1999 (ISBN# 1-201-35358-X)
Visual Quick Start Guide: Fireworks 2 for Windows and Macintosh by Sandee Cohen
PeachPit Press, 1999 (ISBN# 1-201-35458-6)
Visual Quick Start Guide: JavaScript 2 for the World Wide Web, 2nd Edition by Tom Negrino and Dori Smith
PeachPit Press, 1998 (ISBN# 1-201-69648-7)
Perl and CGI for the World Wide Web: Visual Quick Start Guide by Elizabeth Castro
PeachPit Press, 1999 (ISBN# 1-201-35358-X)
Visual Quick Start Guide: Fireworks MX for Windows and Macintosh by Sandee Cohen
PeachPit Press, 1999 (ISBN# 1-201-35458-6)
Interactivity by Design by Ray Kristof and and Amy Satran
Adobe Press, 1995 (ISBN# 1-56830-221-5)
Creating Killer Web Sites by David Siegel
Hayden Books, 1996 (ISBN# 1-56052-053-1)
How To Use HTML 3.2 by Scott Arpajian and Robert Mullen
Ziff-Davis Press, 1996 (ISBN# 1-56276-496-9)
<preparing web graphics> by Linda Weinman
New Riders Publishing, 1997 (ISBN# 1-56205-686-7)
Flash 3 Creative Web Animation by Darrel Plant
Macromedia Press, 1998 (ISBN# 0-201-35368-7)
How To Use HTML 3.2 by Scott Arpajian and Robert Mullen
Ziff-Davis Press, 1996 (ISBN# 1-56276-496-9)
Special Edition Using Macromedia Director 7 by Gary Rozenweig
Que Corporation, 1999 (ISBN# 0-7897-1957-6)
The Lingo Programmer's Reference by Darrel Plant and Doug Smith
Ventana Communications Group, 1997 (ISBN# 1-56604-695-5)
Lingo in a Nutshell by Bruce A. Epstein
O'Reilly & Associates, Inc., 1998 (ISBN# 1-56592-493-2)
The Artist's Way: A Spiritual Path To Higher Creativity by Julia Cameron
G. P. Putnam's Sons, 1992 (ISBN# 0-87477-694-5)
Computer Artist by Pennwell Publishing Company
Subscription Service: P.O. 3188, Tulsa, OK 74101. Phone: (918) 831-9405/FAX: (918) 831-9555. (ISSN# 1063-312X)
How by F&W Publications, Inc.
Subscription Service: P.O. 5250, Harlan, IA 51593-0750. Phone: (800) 333-1115. (ISSN# 0886-0483)
Professional Photoshop by Dan Margulis
John Wiley & Sons, 1994 (ISBN# 0471018732)
Photoshop Type Magic by David Lai and Greg Simsic
Hayden Books, 1995 (ISBN# 1-56830-220-7)
Illustrator Wow! Book by Sharon Stevens
PeachPit Press, 1993 (ISBN# 1-566-09-004-0)
Photoshop In Black And White by Jim Rich and Sandy Bozek
PeachPit Press, 1994 (ISBN# 1-56609-117-9)

Macintosh Commands Found In Most Applications
FILE EDIT
NEW UNDO
OPEN CUT
CLOSE COPY
SAVE PASTE
SAVE AS CLEAR
PRINT SELECT ALL
File Menu
New- Use this to create a new document . Can also create a new folder when in the finder.
Open- This will load an existing document or launch an application in the finder.
Close- Closes the document currently open or closes a window in the finder.
Save- Saves the current document or updates it if it was already saved.
Save As- Use to save a copy of the current document under a different name.
Print- Prints the document (can be used in the finder if document is selected).
Edit Menu
Undo- If available, this will undo the last action taken. Usually only the last action
will be undone, so if you use this command twice, it redoes what was undone
leaving you back to where you were before the undo command was selected.
Cut- Copies whatever is selected to the clipboard memory and then deletes it.
Copy- Copies what is selected (does not delete it).
Paste- Pastes whatever was last copied or cut (in word processing, this command
pastes the contents of the clipboard starting at the blinking insertion point).
Clear- Deletes what is selected without copying it into clipboard memory.
Select All- Quickly selects everything in the active window (the active window
is the window which was clicked in last).
If You Are Stuck
First, determine out which program is currently active. Remember, in Mac OS X it is possible to have several applications opened at the same time. Second, try saying to yourself what you want to do using words found in the file or edit menus.
Other Terms
CPU- Central Processing Unit (can be used to describe the computer without the monitor or keyboard).
RAM- Random Access Memory. This is CPU processing memory. Files (applications
and documents) get loaded into RAM memory when they are opened.
Storage memory- this is most often floppy disks or hard disks. When a document is saved it is
stored on a floppy disk or a hard disk drive.
Monitor or Display- This is the screen you see information on.

Unit 1

Interactive Multimedia for the Web, Art 239
Get a free, no-banner webhost for your site. Choose Free Subdomain:

byethost.com or awardspace.com


Visit websites in Visual Design, Rich User Experiences,
Web Design Award and Showcase Sites and Web Design Companies sections of :

Web 2.0: The Decade


View the Introduction, chapters one, Introducing XHTML and HTML and two, Text Tags
up to and including Understanding block-level and inline tags
of the video tutorials of Lynda.com (about 1/2 hour of video):

XHTML and HTML Essential Training



Play the simulation Setting up your site and project files:

Adobe Dreamweaver Developer Center: Getting Started

Unit 2

View the rest of chapter two Text Tags, chapter three, Image Tags,
chapter four, Link Tags and view all of chapter five Tables
of the video tutorials of Lynda.com (about 1-1/2 hours of video):

XHTML and HTML Essential Training


Read this on making your markup XHTML compatible (section four only):

XHTML1


Other Resources:

Sitepoint.com: XHTML Web Design for Beginners
webmonkey.com
Webreference.com: XHTML


Validate your web pages:


w3c.org validator


Resources from the book Web Redesign 2.0:

Web Redesign 2.0 downloads (right click and save to desktop)

Unit 3

Go to Communications Arts Interactive and click on some of the 'View Winners' links:

www.commarts.com/CA/interactive/


View chapter four Optimizing Images for the Web, chaper ten, Slicing
and chapter fifteen, Integrating with Other CS4 Applications
of the video tutorials of Lynda.com (about 1-1/2 hours of video).
Over the next several weeks view all of the tutorials (about 5-1/2 additional hours of video):

Photoshop CS4 for the Web

Unit 4

Start with these chapters in this order chapter two, The Dreamweaver Interface,
chapter four Creating New Documents, chapter five Creating Links, chapter ten, Controlling Layout with CSS
and chapter fourteen, Adding User Interactivity. View the rest of the Lynda.com video tutorial title
by two thirds into the semester (about 10 hours of video in total):

Dreamweaver CS4 Essential Training


Resources:

Adobe Dreamweaver Developer Center: Getting Started
Adobe Dreamweaver Center


Validate your web pages:

w3c.org validator

Unit 5

Read "Don't Make Me Think - Tipsheet" from Peachpit Press:

Don't Make Me Think Tipsheet


Read Chapter 1, The Three Layers of the Web from a sitepoint book:

Simply Javascript


Look at a three-dimensional demonstration of the CSS Box Model:

RedMelon CSS Box Model


Look at the source code to center an element in a browser window and practice:

<div> or <table> centering


Read Apple article on proper coding:

Webpage Development: Best Practices


Web Development Tool:

Firebug


Learn about AJAX technology from sitepoint.com (optional):

An Introduction to AJAX


Validate your web pages:

w3c.org validator

Unit 6

Lynda.com on Flash CS4:

Flash CS4 Professional Essential Training


Watch a movie on creating buttons in Flash:

Large 32mb | iPod 7mb | buttons.fla zipped (right click and save to desktop)


Watch a movie on motion tweening and motion guides in Flash:

Large 21mb | iPod 6mb | tween.fla zipped (right click and save to desktop)


Watch a movie on masking in Flash:

Large 11mb | iPod 2mb | masking.fla zipped (right click and save to desktop)


Watch a movie on shape tweening in Flash:

Large 15mb | iPod 4mb | shape_tweening.fla zipped (right click and save to desktop)


Read up on working with sound:
Adobe: Using Flash


Read up Flash:

Flash Documents (right click and save to desktop)


Go to Adobe.com then find and read information on the Flash CS4 and Fireworks CS4:

www.adobe.com


For your enjoyment courtesy of Prof. Tom Emmerson:

Animator-vs-Animation
Animator-vs-Animation II

Unit 7

Read a tutorial on creating scrolling text fields in Flash:

Tutorial on scrolling text fields
dynamic_text.fla zipped | text_area.fla zipped (right click and save to desktop)

 

Read a tutorial on creating a preloader in Flash:

Tutorial on preloaders
preloader.fla zipped (right click and save to desktop)


Follow all links to read information on publicizing your site:

How do I publicize my work?

Syllabus
NCC 3D Art
Advanced Workshop, Art 240
Section M1 - Fall 2007 - Mondays 2:00 p.m. to 3:20 p.m. & Wednesdays 2:00 p.m. to 4:50 p.m.
Prof. Jason Gorman - Office: (516) 572-8057 - Building G • Rm. 284
Office Hours: Mondays 2:30 p.m. to 3:30 p.m. and Wednesdays 3:30 p.m. to 5:00 p.m.
Art Department Office: (516) 572-7162
Email: Jason.Gorman@ncc.edu • Website: www3.ncc.edu/faculty/art/gormanj/
Nassau Community College - Art Department - One Education Drive - Garden City, New York - 11530-6793

Course Description
This course must be taken in your last semester of computer graphic courses. You should be taking no more than two other art classes as at the same time as Art 240. This course emphasizes creative risk in graphic design problem solving. Students will refine existing projects and create new projects including logo, letterhead, brochures, advertising, posters, etc. Personal interpretation, originality, and techniques for effective organization of elements in problem solving will be stressed. Students may use Adobe Photoshop, Adobe InDesign, QuarkXpress, Adobe Illustrator, Final Cut Express, Adobe After Effects, Adobe Director, Adobe Flash and 3D software to create well designed portfolios including print, video and interactive presentations. Students will have their own computer workstations and access to color scanners, cameras, video recorders and printers.

Course Objectives
Each student will be expected to demonstrate fluency in the specialized vocabulary of the design field, demonstrate effective use of the principles of design within the constraints imposed by budget, time, space and subject, and interpret design with a variety of media. In addition, students will hone their presentation, research, communication and promotional skills. The key to doing well in this course is in understanding creative risk taking and being able to utilize that skill in the development of superior examples of graphic design. This is considered a cap-stone course in the Commercial Art: Digital Technologies curriculum and as such will conclude with an individual portfolio review of the student's work.

Textbook and Materials
You will need your own FireWire or USB Storage device (speak with the instructor), CD-Rs as needed, quality portfolio case, quality prints (I recommend the purchase of a quality ink jet printer), one notebook, and a sketch pad. You should budget about $200 for this course for printing and your portfolio. There is no specific textbook required. However, students should purchase one or more of the following: a training cd from lynda.com or vtc.com such as HTML, Flash or Webmaster (Virtual Training Company, Phone: 1-888-TRAIN-CD, Contact: Keith, Code 16868), one book from the suggested reading list, a subscription to a related magazine (such as How To Use HTML 4, Creating Killer Websites, JavaScript For The World Wide Web) or a related book approved by the instructor. Students may elect to participate in a special Discounted Student Enrollment Program with Lynda.com at a pro-rated cost of $10 per month. A computer and internet connection will be required to use the online tutorials. Not required: students can purchase CS4 Design Premium for $329 and Design Standard for $224 through a special program. Details are at http://www.schoolworld.com/nassaucc/. You may also contact edusales@schoolworld.com or 1-800-554-2991. Adobe thirty day trial software is available at http://www.adobe.com/products/creativesuite/design/trial/.

Instructional Procedures
Lectures, demonstrations,